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Games with premium features are ok, I know that devs must eat too. But making challenges that can only be won, if you have the premium version is too much (i.e., if you need to beat 100 waves, but the level usually has only 12 waves, you need endurance mode to get to wave 100)
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Fantastic game. The disparity between premium is pretty large. I just got a 500+ multiplier, 1,000,000 xp map completion with endurance mode. Without premium my best multiplier was only about 40.
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I'm still playing this game after 2 years or more and it still entertains. A stalwart and a firm favourite. Thank you developer.
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Well, I just did the first level 240 times to get my last Amulet: Win 400 Battles. Boy that was annoying, getting all the Challenge Amulets, and being stuck with a boring, grinding Amulet from having 100% completion of the game. The game still gets 5/5 Stars though, and now I'm completely ready for Gemcraft 2!
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@the lion, if you have enough mana they get banished back to the entrances for the level, if you don't have enough mana, your orb dies.
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ok...one of these amulets doesn't make sense. win a battle with no more than 2 gems at any time while spending 5000 mana and NOT UPGRADING. i up graded like 5 times and i still got it. ????
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I'm not 100% sure about anyone else.... but I know when I have a trap w/ 6 amps insta-killing monsters with 100,000,000,000 hp you, I am jumping up and down inside saying 'Ya, I know, I AM A BAD***!!!'
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I don't think I will ever tire of this game! Other games frustrate me and I stop playing for good. This game keeps me coming back, and slowly but surely I am making progress! Best TD game I have ever played. Period!
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wow,just...wow.....10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000/5
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Lyhe, try using those special gems in traps, with your higher damaging gems like bloodbound, multiple damage and chain hit gems in your towers. the traps have much stronger special, but less area so that they don't hit the same targets over and over again like towers.
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The poisons gems are not really effective because they hit the same target and they do not let the poison apply. Can you make something like "hit the target with more hp" or "hit the target that doesn't have the special effect" ? I don't want my slowed monster to be slowed again neither that i want my 0 armor monster to get his armor reducted
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I wish you could see the stats of a gem (fire speed, damage, etc.) before you create it. Knowing amplification effects ahead of time would also be nice.