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The game is really nice, the commands are really well made, and it has big improvements from the last GemCraft as Assassination167 pointed out. There is a major problem in my opinion, however: the game is too repetitive for its length. You have 169 levels, you have some different modes and ways to customize them. Even so, after the 50o time playing, you start to get a repetitive feeling. No new enemies or enemies habilities, no new objectives, no new powers: changing starting gem, or enemy wave order, or a little configuration in the map is not enough for 169 levels, even with the customization.
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Games with premium features are ok, I know that devs must eat too. But making challenges that can only be won, if you have the premium version is too much (i.e., if you need to beat 100 waves, but the level usually has only 12 waves, you need endurance mode to get to wave 100)
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Fantastic game. The disparity between premium is pretty large. I just got a 500+ multiplier, 1,000,000 xp map completion with endurance mode. Without premium my best multiplier was only about 40.
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I'm still playing this game after 2 years or more and it still entertains. A stalwart and a firm favourite. Thank you developer.
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Well, I just did the first level 240 times to get my last Amulet: Win 400 Battles. Boy that was annoying, getting all the Challenge Amulets, and being stuck with a boring, grinding Amulet from having 100% completion of the game. The game still gets 5/5 Stars though, and now I'm completely ready for Gemcraft 2!
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@the lion, if you have enough mana they get banished back to the entrances for the level, if you don't have enough mana, your orb dies.
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ok...one of these amulets doesn't make sense. win a battle with no more than 2 gems at any time while spending 5000 mana and NOT UPGRADING. i up graded like 5 times and i still got it. ????
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I'm not 100% sure about anyone else.... but I know when I have a trap w/ 6 amps insta-killing monsters with 100,000,000,000 hp you, I am jumping up and down inside saying 'Ya, I know, I AM A BAD***!!!'