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Just a note on gathering:
Even level seems to give you more of a chance to get 2 wood from each chop instead of 1. Two levels of it is usually all you need to give you a nice bonus, BUT, gathering also influences the wood you get from the piles! First upgrade is +1, next is +2, and I think the same for the next upgrade. So a small investment in gathering IS worth it.
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lvl2 is impossible, the enemy doesn't even touch the tower and they get it, my soldiers just pass by. And to see that i needed to play ten times lvl1 to pass to the tower before them.
BAD GAME, 1/5
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Please add a reset button for the shop. Also, as others have said, if you want to alter something by 5%, it should cost 300, not 3.
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Shouldn't have to wait for the worker to return to base before he can collect another wood pile or repair another treb.
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Okay some upgrades make no sense, but that dont matter much. What really gets me is that on many levels, primarily the ones where you and the enemy are perfectly even (same number of towers and everything) the enemy will start cranking out soldiers way faster than you. I had the max unit production and the comp was still cranking out two soldiers to my one Thus even once I got max damage, speed, and health I was still losing because he was cranking out soliers faster thus once I could even reach his archers (which was slaughtering me) he had another soldier up and defending them already.
-Its a fairly fun game, just horribly horribly unbalanced
-also some of the in level upgrades don't seem to do much (like gathering it seems to not gather faster or more (until the 18 upgrade where you get 2 instead of 1)
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Good idea but much to improve. For example the game is too slow, needs a speed up button, and if I click out of the game it pauses immediately. These two things are too much for me, please correct it!
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normal and hard: tips below.
max gold bonus to tech up more quickly. next priorities are starting lumber and repair, only up them if you get stuck. Once you can get towers faster than AI, you own. trebuchets are crucial to some levels.
I used the "upgrade enemy tower first" to get past mid-hard stage... combine it with early knight-damage and unit-production to kill the tower in front of you.
At max tech, game is easy: towers cost 3/7 gold - so you can capture towers near instantly.
normal and hard are cake. if you were slow on gathering money, use hard lvl1 to farm:
about 600 coins + bonuses in a 90 sec., minimal clicks. There's a decent game speed function.
I enjoyed the game very much so far. and its not that hard.
Big question: HOW to crack lvl1 mayhem ?!?! - I'm full tech and played maby 50-60 trials, hoping for 2-3 early trebuchets.... nothing gives. Rest of mayhem should be easy again, since i can play the early tower advantage on the remaining levels.
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I really like the idea, but the game needs to be rebalanced. You have offensive and defensive options, and you can choose if you will invest in your knights, your archers or your towers. But, since the major income is from lumber piles, the only strategy that really works, is going on a full attack. As soon as the enemy pushes you into your own court, you have lost, just because you can't get the piles anymore.
As others already have mentioned, upgrading Gathering hardly makes sense at all. It's too expensive for the investment to pay off, and the main income is still the piles. Upgrading your tower health doesn't do you any good either. If the enemy has come within striking distance, the only way to survive is to push him away from your towers, and to do that you need to attack, not defend. The only thing that happens if you upgrade your tower health, is that you buy some time, but pay with lumber you should have used on your troops.
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I finally beat the level in question by purchasing the more expensive tower first. I immediately sent my worker to pick up wood that popped up, even though he would get hit by fire from the closer tower. I used to wood to push army production, so my knights overwhelmed the first tower. The second tower fell, but luckily a second set of wood spawned, so I grabbed that and built BOTH towers. After that, it was an easy victory, and I got a gold medal for it!
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I can't seem to beat level three at the second difficulty level. I have enough wood to buy the first tower right off the bat, but I can't get enough for the second before the enemy gets it. I've tried all sorts of upgrade strategies, but I can't seem to do a THING to keep the enemy away from my tower for more than a few minutes. Eventually they surge with a bunch of archers, and I'm screwed. HELP?
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there is alumber pile. click it. worker: "i'll get it". then, Worker: "got it, back to position" 2 sec lumber pops out again. click it. worker: "can wait till i walk back first?"
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Horrible with towers units walk right past and get killed, worker needs to be able to re spawn or have the ability to purchase a second or third worker would be nice maybe even the ability to choose where he gathers wood. Great game but with Achilles Heel flaws 3/5
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My success in harder difficulties sometimes comes down to whether or not enough trebuchets spawn before the enemy overpowers me.
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I really like this game but it's boring getting started since you have to play lvl 1 about 50 times to get any realistic upgrades.
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As Toge111 said, some of the upgrades need further explanation and multiplying the resource values by 100 would allow for more noticeable changes from the percentage based upgrades.
I also agree with frae2 and SkipMe, the wood cutter should not move, balance income by adjusting the gather rate, not by having him move randomly. Also the enemy gatherer should be a valid target. 3/5, Solid base, I like it, but needs some fine tuning.
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Okay, so the enemy keeps getting a huge stack of archers, and once they push, I don't even have a chance. It's kinda ridiculous
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Speed upgrades are a penalty. They only keep your troops spread out and send them to the slaughter before you can take advantage of access to lumber or eliminate trebuchet penalties.
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hmm....why is wood use to upgrade the knights. i dont know if it's just me, but i thought they used metal armor back in the day
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The trebuchet is a nice idea - but the way it's implemented, it's like a penalty, not a bonus. If you don't use it, no bonus logs show up - and if you do, you waste precious seconds building the bastard while the computer is getting its continuous stream of upgrades.
Fix it or remove it - or just admit to everyone that it's a random penalty.
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How about a little "are you sure you want to quit?" message before I quit. Untill computers are directly connected to peoples brains, there will be those who accidently hit the quit button.
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5/5 thought it sucked at first because i kept dying then figured out u can capture towers. I dont know if it was in the instructions cause i didnt read them but u should make it blatantly obvious for people who would rate it down because of this.
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there are alot of issues with the game and im sure everyones seen them, workers/death.gather chopping choice/ % as in shops. itd like to know how far an achivement goes as well, everyone time i finish ti theres another in tis place and at the bottom about 5 of them are above 7 which im sure must be a break as well. either way its a good game. few little fixes and tactical choices mixed in with explained upgrades and full achivment list and youve got yourself a big game. im gunna get back to playing now :D
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Its a great start but there is room for improvement I'm sure you have read all the other comments but they are right. You should add more types of building with more freedom as to where they go. Different upgrades for units would be great. 4/5 :D
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Totally unbalanced... at least put a time penalty for the gatherer, if he die u're done -.- Really set a spawn time for him or bound gathering upgrade with number of gatherer
The shop is funny... all that %age are ridicolous. Choose some discrete number instead percentage and try to define better what an upgrade will do...
really need more work to call it a game...