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Four days worth of blood, sweat and tears finally payed off today with me just earning the Impossible badge for this game. Great game by the way. 3/5.
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Would have been really nice if there were little tones to tell you when each of your abilities were recharged. Looking away from the hail of bullets to see if you can death beam could be lethal in later stages. Awesome game otherwise!
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Monsters spawning on top of your character to damage him, the pure volume of monsters and bullets and the horrific aiming metaphor makes this sub-par. 2/5
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I wish there was a challenge where you must defeat all the bosses with 1 out of 3 conditions: no damage, in time or supercharged ray
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I feel heavily like this game's impossible-ranked badge is one of the easiest of its ranking on the site, but that's just me. The badge's difficulty boils down to just keeping your cool for nasty situations. I got to 75% of the badge's requirement on my 3rd go at it, so I'd say it's more feasible than one might think.
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What the game needs are 2 things. 1, enemies should never spawn on you. And the way to stop that is to phase enemies in like the death beam. 2nd, the mouse going out of bounds needs to be dealt with. Also, why can't I strafe at match start?
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I get that you were trying something dynamic and new and it's a neat attempt but only being able to shoot while running away (or using an ability I didn't even get a tip for til level 2) is..... incredibly frustrating.
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Unfortunately, the inability to control exactly where I'm shooting at any given time destroy the playability of this game for me. Strafing isn't a good fix for a broken mechanic. A better control method would be to have an 8-way shot (via a qwedcxzaq or numpad square) along with mouse movement. Also, the mouse movement near the edge of the screen should simply stop at the edge of the screen rather than dragging off the edge of the screen and lagging your movement. A better way to toggle between game mouse and off-screen mouse is to enable off-screen mouse only while the game is paused. Anyway, that's my 2-cents, take it with a grain of msg.
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If you want to more easily hit monsters, move in the opposite direction for a moment and hold the left mouse button to shoot in that direction. Too bad you can't easily move around while shooting precisely at enemies. It's either in the opposite direction that you are moving or at a fixed angle.
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I'm sick of redoing challenges to maybe get it to count. After I beat all 9 challenges, I'm reporting the missing badge.
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This game is pretty cool. I had to get used to the control scheme at first, but you can just click to shoot in one direction to shoot a bunch of enemies at a time.
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I think the way the guy shoots is pretty weird. It shoots in the opposite direction in which you move. I would like it more if you could move with arrow keys or WASD and aim with the mouse.
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...and way too many ads for "play something else at another site" between levels. If you think your game is bad enough that I'd drop it to check out your site, why do you even bother uploading it? Otherwise an average shooter - a few unique concepts but mostly "move, upgrade, repeat".
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I am sorry but this game is just not good, i mean the controls are really not useable, and you can't look at how far your skills are charged without looking away from the main screen, the bullets etc. Nice idea, but just not really playable.
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@below the point of the strafe function is that your weapon stops moving, otherwise it will always fire opposite the direction you're moving.
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"Controls" are a joke; movement works fine but the "strafe" function is useless, there's no way to effectively aim your fire.
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Comandi complicatissimi, mira pessima & boss impossibili da battere: datemi una sola buona ragione per cui una persona dovrebbe giocare a questo gioco..
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Controls are wonky af. Why not have movement and fire direction on separate controllers, as has been the standard since Robotron 2084?
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apparently, reloading the page to get the badge after doing the badge challenge is the meta lol, credits to SataiDelenn for figuring out how to get past the bug
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OK, this is very frustrating. If you're using Firefox, you may not receive progress while you're playing. If you have completed the three required levels of the campaign, try refreshing the page. It SHOULD then register your progress and award you the easy badge. Frustrating that it has to happen this way though.
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Also, monsters are literally spawning on top of me, which makes the 1 life challenge obnoxiously more difficult than it needs to be (and entirely RNG because you just have to hope it doesn't happen)