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After a few hours I achieved 513k in survival but score didn't register D: love the game though, and only advice I have ontop of other peoples is when you have just big blues on the screen use them to go around in circles and heal up. I found this very useful around 300k and 400k in survival. Good luck all :)
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507K - Woot Woot !! Had a goal of earning 30 Impossible badges, this is # 30. Great challenging game, gets very intense 400K + saw 500K and yeah lost the plot, + it's just crazy. The only outfit I found helpful is the death ray, HP gain ( 500 ) is pretty much pointless, and same with collision 20X, 90% of my time was staying far right always aiming straight left, don't remember aiming any other direction, then laser basically every time it refills and shield when the reds appeared or when I could clearly see I was about to get hit. Didn't bother with double click or bullet time. 5* challenge
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This game has a great potentially but it's just too difficult.Definitely needs more upgrades,I can barely see anything from all the bombs on the screens.Maybe also add possiblity of picking up few power ups or lives during the actual game.And aiming is just ridiculous.
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solid gameplay that is interesting but i hate the amount of buttons that clutter the menus that do not pertain to the game
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The enemy's deadliest weapon? It isn't shotgun blasts, laser beams, or spiral streams of boss bullets. It's them spawning on top of you so that you take contact damage. I had this problem in the previous game. Every death has been due to the healthbar being emptied out in less than a second from the next wave spawning on Death's hitbox. Either give some sort of warning about the next wave's spawn point like a pale red "Danger, don't fly in this area" circle, remove contact damage from enemies that just spawned, or have the game prevent enemies from spawning on your hitbox.
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The only issue with the game is the aiming is awful. If your not constantly shooting behind yourself your constantly having to strife. It makes the game end up being either just dodging everything and hoping you can collect enough money to get the next gun, or endless strafing and using the shield to collect money.
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I really love the idea of having to earn everything rather than being given it in the first place. I also love the fact that nothing is restricted or unbalanced. It kind of reminds me how I felt for far cry 3.
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Do refresh the page before attempting the impossible badge, had to do it twice since it didn't record the first time :/
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Needs an option to move with WASD/arrow keys and AIM with mouse so you can move and fire independently(even strafing takes a second and requires you to move to get the proper angle)
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at one point in survival mode a massive wave of only blue pentagons started coming, it went on for about 15 minutes until I got sick of it and quit.
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At 450,000 points on Survival, just used my shield to wipe out a screen full of death rays and those huge crystal block things, and even more death rays and crystal block things spawn ON TOP OF ME. wow.
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To be honest, I enjoyed the first one better. This is not a bad game, but the first DvM was funnier and some how more creative.
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*Starting mission 6* Oh, just a bunch of weak black guys. SHOCKWAVE!!!
WHAT THE! OH NO! WAT HAV I DUN!!! AAAARGGHHH!!
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rushing tophat costume then rushing the last weapon made the game insanely easy. it took two tries to get the impossible badge. 4/5 expected a more difficult sequel.
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The secret to defeating bosses is to activate your sheild, go inside the boss and activate your death ray and the shockwave. This works even better if you have the trollface. You also may want to use the bullet time do get inside the boss.
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The game absolutely should pause when the mouse leaves the active area, too often the cursor is out of the box and i die just like that. This innovation in flash game design is freaking old, use it!