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5:1 combiners :D now adding gives it a whole different understanding to puzzling.... 5/5 as it gives anyone the means to decide what action is suited to routing blending multiple beams into 1/1 whole values
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very nice. easy enough for the small ones, with the coins posing a little challenge for older player
@ Aquc: refraction != diffraction
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Very nice game, could use some improvements as previously mentioned (try to speed up the loading, the end level animations; they're cute and all, but just too slow and get a bit annoying at the current speed). Still trudging my way through it, but you should definitely look into adding the Kong API (found in the developers section or forums), and add stats for levels complete, stars and cards (pretty much the awards) and it would give the game the possibility of getting badges (badges = more plays = more money; always a plus). Keep up the great work.
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First off it seems an alright game but I have concerns for its use with children. First its teaching them nonsense animals that don't exist. Thats always a bad plan. Second it has absolutely nothing to do with diffraction! (I know there will be people who will dispute this so heres a disclaimer: That is unless you are suggesting that the tubes that rotate the light are filled with increasingly dense materials when it would have been easier to simply put mirrors in and call it reflection.) Sorry about the rant but for me (and I am a pedantic git) this does ruin the pleasure of playing it.
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Speed up the animations, and disable auto-forward to the next level. Fun and educational, I'd like to see badges on this game. 5 stars. @adrin: No, it's possible.
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is it just me or is 2:5's coin impossible to get? the closest I've got was 1/3 and 1/6 intersecting on the coin, but that doesn't seem to work..
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Not bad if its the first game you made. Cute animals and whatnot but so clunky and slow... and the first 10 levels could be condensed into like 3 good ones.
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Are you teaching fractions to two year olds? Does a cute penguin and fireworks for successfully completing a level really appeal to your target market?
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Spends too much time being cute, not enough time being a game. Skip the victory animation, next level screen, laser animation, etc. Just let me play.
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Great idea, but ruined by the auto-forward and inability to see which levels you missed stars on. And the little animations get irritating after a while. If you changed one or two things (pretty minor changes I think) to turn it into a 'grown-up' game, it'd go down extremely well I think.
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there should be an option to speed up or skip all the animations.
and i don't want to hear any firework sounds at the end of a level when i mute the music and sfx.
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until 7.2 becomes beatable, we're down to a 1/5. you have every level require some thinking, then this shit comes around, and thinking goes out the window and it just becomes a frustrating piece of crap game.
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there you ARE! that infamous unbeatable level! i knew id find you. 3/5 for that. tsk tsk. shitty dev should know better.
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Anyone know where the music from the title screen is from? I KNOW I know it from somewhere, possibly a console game (probably rpg) but I can't remember....
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You should probably either not allow people to load the trophy room while the next level is loading or have doing so cancel auto-loading the next level. A way to turn off the "you can't do that" popups would also be nice. Overall, well done, though.