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I can't help but feel like playing mirror deck kinda sucks... The theme is interesting but the game itself feels a bit underdevelopped...
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I love the feel and setting, and look forward to seeing if some of the issues mentioned in other comments are addressed.
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Professor Armitage card does not work properly. "Says while in play get +1 green and +2 red." Instead it works as though it is "When played, get those". If a dispel or something like that that removes green/red, the card does not reapply the +1/+2 buff.
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Causing death by suicide should be worth bonus points. The fact that I did only 14 damage and killed a guy on turn 3 by suicide earned me only a Rank B with almost full life, sanity, and very little deductions.
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Everyone is saying that the sanity change is terrible from the first. I think sanity in the first was a waste since it didn't affect anything and you could still play any card you wanted.
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Nice i waited for the Sequel...its good 5/5 :)
My first three Ratings where A,S,S :D The Necronomicon tries to tell me something xD
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Amazing game, but I swear to Cthulhu... EVERY SINGLE TIME I get tainted, it drains like all my health before I get a card that can remove it. -__-
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Loved the original, was bummed to find out I couldn't change my deck. and I didn't like the angry bird style level picking. 2 stars because of how my hopes were ruined. lol
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This card game is great for it circle counter effect. You have always a card to counter one another.
There is some how a lot of way to improve this game. First would be to personalise your "deck" (for that you need to write a bunch of rule). Then there is really not enough card to remove sanity or magic arcane boost (something like the dispelling card). Extending the card hand max + don't always force to play 1 card each turn.
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Weird glitch, I killed off my opponent with the hounds of tindalos which made my sanity drop below zero, triggering my opponents r'lyeh killing me. Instead of going for a draw, flash goes bonkers.
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I dont really like it, The card art is as awesome as the first one, but sanity is almost meaningless now, and the damaging spells are way too powerful
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Gotta be honest, I don't like the addition of the creature attack function - removes some of the uniqueness of the first version.
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I tend to agree with frostfly that with no deck building and no storyline including in the game it fails as a CCG or strategy game. I'd love to help you expand it by adding a storyline and deck building element though. There's a lot of potential here.
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This game caught me off guard. I was just scrolling over the horror games tag here on Konga, and decided to give it a try... at first I didn't catch a damned thing, as I did not played the previous game and neither the tutorial, so everything was a surprise for me...
I gotta say that the mechanics work and once you catch the go of the game, it's really entertaining. Music and Art is most suitable to the Cthulhu mythos and I loved the little phrasing "a la" Magic...
The only downside I find in this game is that there are only very few cards, specially creatures... I have the sensation that there are more cards for directly attacking (arcane or physical) than monsters...
In other words: GREAT GAME!!
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Becomes repetitive due to being unable to change deck... the cards are pretty much the same for all the stages I played (14). Only difference I felt was that games tend to get longer due to higher insanity and life for the ai and me. Could still be improved.
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IA!CTHULHU FHTAGN!:) 5/5,faved.I love how I could use dawn of a new day with dunwich horror and prof. armitage to get a yog-forgot-whatever-it-is.
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I made Ctuhlhu go insane. He's about to commit suicide. Professor Armitage just said that Ctuhlhu is not so evil when compared to me. Muhahahaha!
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5/5, faved. And though I miss the different insanity effects from the original, I find it just as satisfying to drive my opponent into commiting suicide.
Ia! Ia! Cthulhu fhtagn!