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Having to turn the music off at each new level is a little lame. If it were something like Led Zeppelin I might want to keep it on, but...
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That impossible badge was a pain in the ass. This game would be a million times better if you could make a deck instead of relying on luck.
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Alexnobody, I have to disagree: too much luck is a serious problem in this game.
Even if it was true that being a card game inevitably meant being mostly luck, this game has the following extra random elements on top of that for no good reason: starting sanity, AI moves, insanity types, Mad Experiment effects, and cards locked down by Agoraphobia.
Further, in most games luck balances out over time but in this one early luck effects can be felt forever. Getting lucky in the early battles -> a better score -> more level ups -> more HP -> a better score -> more level ups -> etc.
And of course challenge mode is terribly designed. On several challenges, you lose when your initial hand is dealt because the enemy will wipe you out with 100% certainty no matter which of your 5 cards you play. Your only hope is to restart until you start with something that can save you. And then hope for further luck from there.
I definitely agree that the slow animations are a nuisance too though.
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The problem isn't that it's "too luck-based." It's a card game in which you don't build a deck, it could only ever come down to the luck of the draw. Solitaire is luck-based, but it's still good. The problem is that it's too easy to get into the flow of the game and act faster then the game can keep up with. You spend so much time waiting for the little animations when you already know the game is over, and you just want to get going so you can start the next one. THAT'S why it's frustrating.
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I know this game is getting to me when I'm legitimately considering giving up the last of my sanity for just a bit more arcane knowledge.
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Sweet. After having done challenges 1-7 several years ago, I finally came back to this game and grinded out 8-21 in a single night. This is my first and [currently] only impossible badge on this site.
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After completing the challenge mode, the normal campaign feels so trivial...
'oh, me and my opponent have the same health? And I won't die the moment I go insane? Are you just handing me a victory?'
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Lack of tutorial makes it a initially a little daunting. It would help if "How to Play" tooltips were actually accessible during play rather than just from the Menu screen. Overall, it's fun but too much relies on chance - especially apparent in the later challenges where you have to hope that you and the PC get the right cards such that you can win.
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PLEASE add a button to speed up gameplay. No wonder it took a friend 5 years to get the impossible badge... Good grief.
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i did it....the impossible badge is mine!!! Now excuse me while i go and seek therapy for my ordeal at the hands of Cuthulu
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I didn't want to put a lot of work in the Impossible badge to find a challenge, well, impossible to beat and have all the work go to trash. So I started with what appears to be the hardest challenge: 15.
I managed to beat it!!!! I think it just took me like 30 minutes. The final turns were epic. He summoned the 10 Attack monster and his initial attack was blocked by an Immunity. He had 15 HP left and 4 Elder but I had the Hound of Tindalos and 3 Arcane!!! GG
I won with 12 HP left and the round was rather short. I don't even know how I did it.
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Fantastic game..love Lovecraft and trading card games. Hats off to a a great system that is not just a Mana storage clone.
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If you were trying to emulate Hearthstone levels of RNG, you succeeded with the challenge system. It's simply garbage.
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Challenge 15 isn't that bad. You usually die quickly, so you can play it again and again. Much worse is when you are dominating in don't go insane challenge and lose because of City of R'lyeh.
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only giving 3/5 decent game but challenge mode is NOT a challenge, it just random Luck with you having insane disadvantages like starting with 5 health and no real healing cards. Decks for this need tweeked so you have at least a chance of winning.