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Against Guile: Watch out for Sonic Boom. He has no charge time between them so... be careful or cancel them out with Hadouken. Don't jump toward him in the corner or he'll nail you with a Flash Kick. Be wary, and block low sometimes because he likes to use his double sweep kick. You can trick him into an infinite Flash Kick-Shoryuken loop if done correctly. Throw him when the opportunity presents itself.
Against Ken: Ken will use Shoryuken a lot. Jump his Hadoukens but be careful of jumping TOWARD him or he will knock you out of the air with Shoryuken. His Hurricane Kick hits numerous times unlike Ryu's which only hits once. Be also aware that his Shoryuken can travel all the way across the screen nearly. If you can jump toward him from the opposite side, trick him into using his Dragon Uppercut and then throw him when he hits the ground.
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Character specific strategies (Playing as Ryu):
Against E.Honda: Not much to say here. He uses his karate chop maneuver as an anti-air. Use Hurricane Kick and Hadouken to soften him up. Throw when possible. When he's dizzy nail him with a Shoryuken if you can. If not, throw him. Honda isn't hard.
Against Blanka: Don't jump too much. His jump kick has higher priority than yours. He also uses his flip kick to knock you out of the air. Hurricane Kick works well here. Don't spam Hadouken. He'll just jump it. Try to trap him in a corner. If he blocks jump away.
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Um, when I try to play, when I click play, it just stays on the title screen, even though I can hear the sound effects and music... What's up?
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One thing that I hate about this game. Is that the BOTs don't need time to charge. A M.Bison can just instantly Head stomp, fall and instantly use Psycho Crusher.
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Well I won with Honda by slaping everyone in a corner I feel pretty good about it considering how tough this game is and it only took me 33 battles! :D
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Timing: In 2D fighting games learning WHEN to attack your opponent is just as important as HOW you attack them. It's a sad fact in 2D fighting games but attacking your opponent during their lag time is the most effective method of winning. For example, Balrog's Turn Punch takes an ATROCIOUS amount of time both to charge AND to use and your opponent can EASILY knock you out of it. Another example of timing is when Ken and Ryu use Hadouken. During that move they are vulnerable as they are using it so it is easy to jump over the move and nail them with your choice of close range moves. In this instance, projectiles would NOT be appropriate as jumping toward them would put you from Half-Screen distance to Close Range. Yet another example would be when an opponent jumps into the air. This is the TIME to use the attack that SF veterans call anti-air attacks. This is to punish your opponent for jumping at you like an idiot.
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This is SF2 CE? in what? In super-extreme-CPU reading your keyboard and counter attacking you even before your movement has started?
In my old times I pwned hard SF2 CE machines, at the point on getting mostly all perfects (even waiting for 3rd combats for more points), and I dont remember anything like this. You press kick, you didnt' even move and the cpu has already avoided and knocked you. Yeah sure. Bullshit.
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The Spinning Piledriver is just a half circle backwards and the Up-Right for this edition of Street Fighter. Its still pretty hard though....... WHY
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Hint: The more times you lose, the easier gets. Go to a hard enemy and continue getting beat by him. You will eventually be able to beat EVERY SINGLE CHARACHTER in the game with 1 battle, and if you have patience, you can keep losing and be able to beat M. Bision in 2 rounds