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1/5, Most of the game is just guessing because you get items and you dont even know what the hell they are or there purpose. Get a chair leg and a pencil sure, but then you get what looks like paper with holes? Not sure since theres no names for anything.
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With no descriptions of items, you just kind of randomly push them together until something happens... It has potential, but lacks any real push from a story to complete it once it gets frustrating.
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i don't want to play the in german language. the translation is really bad! gimme the option to play it in another language!
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I have to admit that I enjoyed the game to some extent, but it lacked the ability to make me fully enjoy it. If it had descriptions for the items or the occasional speech from the player explaining things it would have been much better. Also some parts of the game weren't obvious enough. I wouldn't have thought to break off the chair leg. It could have been a great game, but some of the things were a bit random. Once I discovered the chair leg though the game was easy. I hope to see some improvement to the game.
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i have a story to this: i fall into oblivion and the pain begins to recede slowly and the light begins to spread out slowly around the room 4 rooms try to get out but wait the light means you are dead and why i am alive because you ARE A FREAKING CORPSE that trying to get out of that room
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There is no real story, a lot of the items (like the chair leg) are not even hinted at, there's no real ending, and no mute button. The game has no real point. It may look nice, but graphics are not what is important. Gameplay is.
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I have done everything and now the only thing left for me is to open the door, but apparently I need something besides the code to open the lock.
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Usually I wouldn't have a problem with pre-set language settings, but for the german one being awful, i would have loved to read it in the english one~
Sadly not possible:(
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Well, I was in a room, I left it, I have no clue about what happened in between... 1/5 for being just a random point-and-click without any plot, clue about what to do, and for having this f-ing kind of piano tune that you hear in just every game of this kind.
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Pretty random. No plot. Items are not recognisable. Needs some text; the purpose of adding text descriptions is not to make the game easier, but to make it more playable. Also why does it take so long to go from a screen to another? You waste about a second every time, which is annoying - especially because you have to do it a lot to be able to click randomly everywhere. 2/5
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Pretty easy. Only thing that was mildly confusing was the pen in the drawer... One of the easiest escape games I've seen, and not to mention most items have hints alll around the 4 rooms. Only thing that is missing is number 1.
And the oddity of having the code for the lock on your coat... Korean on the calender... Well leaves a few unanswered things... I expect to see number 1 in the corridor in the sequel.
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I do like the mystery behind this, but some of the items, mainly the calander decoder, don't look like anything i've ever seen, i don't see how someone could figure that one out without a walkthrough.
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A run-of-the-mill escape game with only the barest aesthetics to support it. Took me very little time to beat, and the lack of a coherent story made the pretentious style of the graphics and music somewhat annoying. Still, functional and some thought was placed into the puzzles. 2.5/5