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amazing game I started think "oh maybe ill do this to pass the time but damn it you guys made one hell of an addicting game
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Level 10 is only difficult if you haven't been paying attention. Use cuts on long tentacles. It's still a little tricky to get the timing right, but it's really not *that* difficult.
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Some formations that I find useful:
The triangle: Make a circle consisting of three cells that go either clockwise or counter clockwise
The Battery: Connect four cells clockwise or counter clockwise. Connect half of the spare tentacles to the other unused cells that is pointing against a fifth cell. Connect the last two to the fifth cell.
The stretch: Attack another cell with three cells (preferably in a triangle formation) and let it fight back. As soon as both tentacles are out, cut the cells it is fighting against. When the enemy cell has 10 power or less, quickly cut the last tentacle.
The advanced stretch: Make the stretch formation but keep all tentacles out. Look for the cells that is moving (the yellow lines). When the cell drops below 15 and the moving cell are near. Cut one tentacle.
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It might be just me but it seems like the controls make it difficult for you to beat the ai when it starts much ahead of you. I think the ability to select multiple nodes would help a lot. I like the game and beat it but after a certain number of levels it just seems like now we have this extra hard scenario were a lot of the earlier ones it seemed like they were teaching you a technique. keep up the good work.
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Haha, what instructions are needed other than those already given? Drag and drop and cut to add more support to a bubble. Easy enough.
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The level editor's behavior of moving already-placed nodes away from new nodes is VERY poorly done - if you want to enforce a minimum distance just make new nodes not placeable near old ones. Also it'd be nice to be able to actually share levels (I don't see where that is, if it's implemented.)
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blitzkrieg's the name of the game on this one - capturing generates troops instantly and adds to your passive generation. Long chains are actually your friend, as they can make you move large numbers at once. Cutting chains is brilliant and essential.
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While seeing enemies use tentacle cuts too does make it harder, if the purples circulated their like you can, then you would've been SOL in most levels in this game, but, one gripe I do have with this game is that, it's very easily possible for zone 16 to become impossible.
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nice tough game. i had to plug in a mouse, playing on touchpad just wasn't cutting it. very nice difficulty, not impossible to beat AI. I wish i had know that the chain pieces move to the cells from where it cut at, it wasn't made clear in the instructions
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Purple seems powerful but not really. The AI lacks tactics. When you have three or more cells, make them "attack" each other. This will amplify their power.
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This is an excellent game. I really enjoyed the graphics, and it's a nice spin on the classic "send your guys from this dot to this one" game. The whole tentacle transmitting guys constantly + the option to cut the tentacle at different points really adds a lot to the concept. 5/5
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uhm... i may have found an exploit... each tentacle sends the total production of the cell, meaning that you can duplicate production as long as every tentacle is assigned. I know that the AI is able to do the same but you clearly have the upper hand. Every level got incredible easy after i undertood this. Great game btw.