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While seeing enemies use tentacle cuts too does make it harder, if the purples circulated their like you can, then you would've been SOL in most levels in this game, but, one gripe I do have with this game is that, it's very easily possible for zone 16 to become impossible.
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nice tough game. i had to plug in a mouse, playing on touchpad just wasn't cutting it. very nice difficulty, not impossible to beat AI. I wish i had know that the chain pieces move to the cells from where it cut at, it wasn't made clear in the instructions
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Purple seems powerful but not really. The AI lacks tactics. When you have three or more cells, make them "attack" each other. This will amplify their power.
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This is an excellent game. I really enjoyed the graphics, and it's a nice spin on the classic "send your guys from this dot to this one" game. The whole tentacle transmitting guys constantly + the option to cut the tentacle at different points really adds a lot to the concept. 5/5
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uhm... i may have found an exploit... each tentacle sends the total production of the cell, meaning that you can duplicate production as long as every tentacle is assigned. I know that the AI is able to do the same but you clearly have the upper hand. Every level got incredible easy after i undertood this. Great game btw.
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Organisms regenerate slowly, almost negligibly. Links, on the other hand, throw cells around VERY fast. If you set up links between your organisms, they will create free cells, at no cost to the host, and effectively regenerate the target faster. Getting a single high level organism with a link-cut, and then linking it back to multiple organisms can make those other organisms grow VERY fast. Unless it causes devolution, always keep all links up, whether attacking or boosting.
Cutting a link only transfers cells, leaving it up creates them.
A single predator can be linked to three organisms, and throws cells at them at a massive rate.... Which can easily result in three more predators, or at least one if you then link and cut them all to one of them.
A boost-link of equal level to an attack-link will nullify the effects of that attack, by providing cells at the same rate they are destroyed. This can let you ignore some attacks, while you build up your organisms.
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Needs to have indicators for evolution/devolution.
Add a health-bar, with the left end being devolve point/zero, right being evolve point/limit. Would make it all more intuitive.