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3/5 for good gameplay and a different take on the Defend your Base genre. However, upgrade balances suffer from extreme lack of description (why when I upgrade one item do other upgrade prices rise) and inform the user how and when upgrade points will be given out. It'd be ideal to provide small point values from destroying enemy units, but just let the player know when the points are coming!
Survival is grossly unbalanced. It's certainly not as fun as the rest of the game. It's an Expert Challenge disguised as "level 7." Call it what it is.
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Black screen on Chrome, same on Firefox. Starts right after the BoomBlox intro and goes to a "Commercial". Really, it's as if you don't want people to play this!
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Opera 12 and Chrome 36.0.1985.143m both show black screen after preloader. Adobe Flash Player 14.0.0.145 installed. Needs either a fix or removal of BotD for kongpanion...
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Your description of weapons (and how to use them) is awful, please be more descriptive on them. Keep trying there and you will have a cute game. For now, 3/5 (room for improvement) -Marz
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Enemy Lieutenant: Sir, how can we destroy our opponents? We're running out of ideas.
Enemy Commander: Hmmmmm........ (Lightbulb) We'll do the unexpected: make troops that kill our own soldiers when they die.
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why does the cost of the armor piercing stack across all weapons? is that intentional? it's not like the damage increase stacks...
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There needs to be separate buttons for muting SFX and music.
I don't understand when this isn't an option, it's pretty common knowledge.
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I loved all the different weapon systems, how you had to siege an entire defense outpost and protect the missile silos, but there are some critical points to this game; actually that're not bad points. More like suggestions:
1. I did not like the cooldown timers on the weapons. The only one that you could "rapid fire" was the cannon; which was rather weak even when powered up. I'd like to see the cool downs taken out so that you could use ALL the weapons whenever you wanted and not have to wait for them to be ready.
2. Make the Energy resource that you use to power up and buy new weapons a constant thing...not taking it back to zero at every stage and don't take all the weapons systems back to their lowest level at every new stage either. As the stages get harder you need those powered up weapons.
Just 2 little tweaks that I think would make this awesome game better
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I'd rather just get 'paid' per kill, rather than lump sums at unknown random times. I accept that it should be a challenge but lack of funds in skirmish takes a lot of the fun out of the game