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Why doesnt the enemy just send a wave of ships to destroy the space station? Then they would just be free to take over the planet.
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I don't understand the logic of when I get energy and how much. I'd also like my upgrades and unlocks to remain available without re-purchasing them. Do they break again or what?
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Like the Idea of a tower defense game being comtrolled from space. However 2 mins ago I researched a new upgrade, 1 level later they seem to have forgotten it. They deserve to die. Evolution says so!
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There needs to be a way to close the message boxes. If I don't want to purchase a specific upgrade, that's my prerogative, so please let me have my screen back.
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This Could be Improved beyond Point and Click Shooting if you had the rounds have to acount for Gravity, and Maybe come in at an Angle, other that that Good Game
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What if this was all a big misunderstanding, the people that were coming were just bringing flowers, puppies, and really big missiles to aid them.
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Could someone tell me why I am destroying my base to protect myself from cars that enter my missile silo and never leave?
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"Uhm... why couldn't we just destroy the roads? The cars seem to only be able to follow them."
"That would be practical! Impracticality is key to making the plot work!"
"What do you mean plot?"
"Never mind."
Still, great game!
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All i'm going to say is that the upgrades can at least stay perm. While I like the idea of disappearing upgrades so it adds challenges, I don't want to shat a brick because I spent all my energy on damage and stuff when a blood armored column appears...
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If there were badges...
Easy badge is for destroying 100 enemy vehicles
Medium for Completing game
Medium for Completing a mission with 15+ waves using only the first type of weapon
Hard for Completing the game without getting any enemies near your base
Impossible for Completing the game without getting any enemies near you and using only the first weapon.
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Okay, I know I'm like the only person in the world that cares about grammar, but the opening cutscene's subtitles were pretty shoddy, just go to an English forum, post your lines and ask for revision, it'd make it look that much better.
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Um...Armor is just metal.So.....piercing...should make any of the weapons stronger against any unit..Even if they are not armored, because they are made of metal...Right?
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fun game! nice to see you injecting a little originality into the defense family. my only advice for an up date would be some sort of heads up to what kind of wave is up next. kinda hard in later lvls to move my armor eater and mines whilst still blasting. 5/5 over all
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hmm i take that back, seems to have only happened one time on mission 3, i can't reproduce the problem, so it's a good 4/5 =) well made game sir.
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1/5 for pause bug, if paused and you click on it, the game unpauses, but you can't do anything, it still says pause, enemy troops continue to move, and you are unable to go to menu, or do anything after that.. tried to press p, AND click to get rid of it. other then that it's worth a good 4/5. but until then 1/5. great game, just a bit...glitchy.
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Quite boring, and the upgrades should be kept between level. starting from the ground every time is quite frustrating