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Really dude. The differences are not supposed to be "that one tiny mark on the wall thats near impossible to see" I want to see the story not take forever to find this little mark. 3/5
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I am a honest, tax-paying slugman sameritan, and I come home to play kongregate, and what do I find on the front page? A bizzare, racist, anti-sluggite propaganda game! Not only that, but it's aimed at children! I only abducted a human that one time! I DEMAND A LAWYER!
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im normally good at these kind of games but any that can make me randomly click the screen is good and although its trivial a mute button for the music would be good
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The click spots for the differences are too small, as usual. The artwork is beautiful though, but the storyline is abit corny... In my opinion of course.
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Lol, I still have not come across a challenging difference game. For those of you who don't know the "trick" to beating these, I will explain. Cross your eyes just enough until you see a 3rd image in the middle, then focus on it. The "differences" will appear to be flashing because the focused image from crossing your eyes is going back and forth between one photo and the other, so it looks... weird. Makes these games way too easy though. I liked it. 4/5 Pixel perfect problems.
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With the fundamental gameplay in mind - that is, finding differences under a time limit - it becomes overwhelmingly clear that playing a difference game set in a dark and effectively redundantly "tiled" (with respect to the prominence of "goo" and "bars" as differences) environment makes the game more akin to a chore than an enjoyable time. The storyline, however, does carry the game through, and I found myself trudging through a good part of the often frustrating iteration of a difference game to see how it would turn out. Finally, with respect to the music, I have to simply say it fits within the tone of the rest of the game. Not bad, overall, although, as a difference game, it didn't head in a direction I can quite fully get behind.
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Is there any reason why they can't just take out their own mouth stitches? Because I have a strong feeling they're only there to look kinky.
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Again, this author has bad pixel mapping for where to click. Bah, I'm never playing a difference game from this author again because it pisses me off so much. They need to fix their mapping of where differences register for clicks because they're off on so many.
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Aw damn, I found a bug... on level 10 it looks like there's a 3rd antenna on the butterfly in the left pic, but not the right... when I click on it it registers as a "miss" and I lose time/points. I click all around it and I've run out of time points, but nothing happens. Will do a bug report.
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there's some really pixel perfect detection going on, many times it should have found the difference but it returned as a mistake
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Nice game, I like these "spot the differences" games, but sometimes I clicked on one spot and it didn't work, and I clicked on the other side in the sam spot and it did. The clicking system is too precise and finnicky, but otherwise a good (if weird) game.
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Really depressing, like, really dark and weird. I like the "mystery story line", where you could use your imagination to make up a story and guess what happened in your head. 3.5/5
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The difficulty level was spot on. Good to see that the difference areas are not ridiculous as to the point you have to compare pixles. 4/5
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Creepy, Depressing, Scaring, and easily cheatable with cross-eye trick. Though the drawings are very good indeed. 3/5
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4/5 nice, but less compelling than others, I think. Also, for music which didn't floe/wasn't very compelling (though it did grow on me)
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All the people saying how games like this suck: My suggestion to you is that you...oh I dont know...not play them? Duh.
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These games are beautiful but as always, much of a game is its gameplay so I can't give it any more than 3/5. There's nothing new here, not that there's anything I can suggest. If this were a "spot the differences" site, I'd give it a 5/5.
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I really like how these difference games have become a venue for graphic storytelling. I like how dark this one was with the mouth stitching and brutal violence. The difficulty level was nice too. Subtle differences, but obvious once you realize them. Two problems: no mute button (unless there is one and I missed it) and sometimes the clicking system can be a little finicky (especially on strands of hair and antennae).
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I think the hints show up too soon. playing with no hints was kind of frustrating, but when I played with them I wished that they didn't show up so quickly. I enjoy to search a bit! even 10 or so seconds longer I think would have been nicer.