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Level 7 is easy... first use a prism block next to green arrow shooting left and right, then turn the blue laser downwards, use a 3 sided block to direct the blue laser to the blue arrow and use the last prism to capture the blue light and direct red and green light to the corosponding arrows. (+) if this helped
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level 15 is rather hard.... Other then that, this game is GREAT... sure it looks crappy but who cares for a game as good as this, 5/5, definitly!
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Decent concept, decent puzzles. Bit short though, and the art and music are a touch ... absent. Overall pretty good though.
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finally finished after bout an hour this game definately needs badges but is nicely made just needs badges and music then it will be ont of the best puzzle games easy:)
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average game but many issues. one sound would increase this games rating a lot. 2,good puzzle game but to easy and bland. add some background or scenery. also a scoring or time system? so good game but leaves a LOT of room for improvements. 2 star rating
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first of all.....killer, if you see no difficulty in the first level, it is because it is supposed to be easy. they get gradually harder, so before you judge a game on difficulty, play the whole thing. no music? just be happy there isn't annoying music and no mute button. play some of your own. no scoring? seriously? you rate based on no scoring? i would say that almost every puzzle game on kong deserves a 1/5 if i judged because of no scoring. no BACKGROUNDS? why does THAT matter? just play the game!
okay, now that that is out of the way, i love the game. pretty hard after a while and needs a bit of tweaking, but great game. 4/5
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New High Score! :D.... somehow. lol! but im not complaining! XD hard game, but good. kept me occupied for good 10 minutes or so.
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This game is a good idea, however it gets boring fast and thats sad, because if you just would have put a little more effort into it this game could be great. 4/5
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ok now im done, fin!! that was pretty hard but its one of those things that if you stick at it its going to eventually work out :D a tip if to just try and make a beam go into every exit even if its the wrong colour, to start off with. that gives you an idea of how your going to work it out.
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The concept is nice, it's true aesthetics could be improved but I prefer simple clean UI to badly made overloaded ones which take time to load. I think UI sometimes do the trick but the concept and getting the game to work is at least ~85%, so: 4/5 =)
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***WALKTHROUGH SPOILER***
INT=intersect
SC=split/change(single piece)
CO=crossover
R/B/G=red/blue/green
DT=don't touch
12 - curve B up immediately, CO twice, curve to exit, curve G up, CO once, curve to exit, curve R to exit
13 - curve down in mid, change, split right, change, split left, change, curve right
14 - CO R/B INT, SC up at R/G. split at Gline/Rexit INT, CO B/B
15 - right line curve up immediately then DT. curve right somewhere, curve up at top B exit, S/C left. S/C right at down B exit, CO R/B, curve top R to exit
16 - change, SC at down B exit, split left at R exit, SC at top exits
17 - S/C up at top B exit, SC R to left at G exit, split at B exit, curve at down B exit
18 - line going left change/split at B/G exit INT, then DT. curve right, change, SC left at B top exit, CO
19 - CO, then DT R. split down at B exit, SC left, split down at R exit, curve at middle R
FIN
(+ this to keep it alive)