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Tip: When you walk into an unexplored space, your characters will recover Health and Power (if they indeed have regen because of their equipment). Thus, if you have a choice between a battle, and exploring, do the battle first. Then, while exploring, you can regain Health and Power for your next battle.
Plus to keep alive!
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Man, it must be a pain to be a caster-type in this universe- you can't even wear leather boots, you have to brave dank caves and dungeons in a pair of cruddy house slippers. Imagine doing combat in what amounts to a muslin flip-flop.
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tbh still the best monsters' den. It's easier to play and straight forward, less 'balanced', and requires less thinking. A really good game to kill some time.
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So, for survival mode. Your buff and debuff effects don't wear off at the end of each fight. You can survive pretty much indefinatly by taking advatage of this. First three classes that stuck out are ranger for the health regen. Conjurer next for summoning wargolems and ageis for increacing survivability, important to have revive too. And here's that fun one, mage for front center to take all the hits, arcane armor last till they die, and you can cast flickering flames on the whole party for complete 100% damage reflect. Last I went with the rouge for theif's luck, which improved ensorcelled blade and rain of arrows to near 100% accuracy. Health regen is the best thing ever equip to recover a third or their health each round and you won't need to heal. Conjuror needs extra health, heath recovery, and stun resist so that you don't lose your ability to revive. Set your front to wargolem, mage, wargolem and revive them/replace them as they fall.
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Indeed, 3 Rangers and 1 Cleric make a great party. All the other classes are largely redundant. Just give your Rangers the Piercing Shot and Pin skills, always prioritize enemy spellcasters (a.k.a. "Geek The Mage First") and you will have no difficulties with this game.
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Note :
The Clean Slate item from the Emporium will actually wipe off your *PERMANENT* stats gained from Potions obtained from the Blue Shrine 'TEMPORARY BECOMES PERMANENT'
Tested it a few times personally. I'm not sure if that's the way it is supposed to be but I just wanted to inform you guys.
And one add-on for X0XSarahX0X's Shrine Guide, A GIFT OF MAGIC has another type of orb, Orb of Replenishment 'Replenishment +20%'
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is custom portrait not working anymore? i cant get it to work altough i used the same pictures from my last playtrough (kind of a long time)
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your game is perfect for tablets!! why are not you in the kongregate arcade!?!?!?!!? I've been playing on the dolphin browser, but it can't be played offline, so it sucks. you could do your own android app instead if they are not putting you in the kongregate app!!!
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I feel kind of stupd for just now realizing this, but the Hydra only spawns new heads if you kill it's existing ones, if you just ignore them then you can kill the main one with little difficulty.
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On the original campaign there is 10 Levels.
In the new campaign you have to get 9 groups with "Fearsower" which will give you "Glowing Stone Fragment"s which you then double click to make into a "Journeyman's Stone", if you double click that you'll get to fight the "DreadMaster" and win the campaign.
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the conjurer is a pretty weak class for both of the normal game modes.. but if you have one for survival, you will seriously OWN since your golems never go away unless they die
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I got Damage Reduction to 60% on my warrior in The Fall (Survival). Now, with Eldritch Aegis and Shield Wall, HE TAKES NO DAMAGE.
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I think the point of the pandoras box is to challenge those whose team is nigh on unstoppable. Although it would be nice to be rewarded for ones efforts... I think you should get a purple for every leader and a legendary for every legendary creature in the fight. That would make it very worthwhile.
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Greenrabbit7: There is a way to change the portraits to other preprogrammed pictures. What I do, when one has the option of deciding on the four characters, is to first choose the desired type of character by choosing one of the seven symbols to the right. If you don't already know which ones you want, I would suggest clicking Preview Class Skills first to look over each of their skills to help make your decision. You should decide on all four types before proceeding with their portraits. Then, above and to the right of those seven symbols are two smaller symbols. The top one represents either male or female; click to make your selection. Then directly on the right and left edge of the portraits are arrows; press one to scroll to make a desired selection. If you want to change the name, you can either click the second symbol below the male/female choice, or simply click where the name is located, delete, and enter the name you desire.
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Run out of healing potions? Can't win the next battle?
When you fight a battle, leave one weak opponent. Pass a few turns healing your characters and waiting for their power to regenerate.
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Custom character portraits, eh? Well I guess there's absolutely nothing stopping me from making an army of badgers. By the might of Forestdig, Burrowsong, Honeyclaw, and Badgerface! Go go badger rangers!
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So, when you combine a really high lethality rate (mine is 77%) with a mage's "Electrical Storm" attack...the results are pretty awesome. That move hits every enemy at once, so yeah =]
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After playing this for 2 years, I'm still stuck with one question: How did all these different types of enemies choose their level of residences without fighting among themselves. -.- I sure like to find one level where there are only treasures and dead bodies...
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Mfb0: You did not ask a stupid question, but I will try to clarify. For the medium badge, I believe that you must complete the first 9 levels (you will know when you battle your first extra bad Monster). (Mind you, all the times that I have played, I don't remember having played the second campaign, so I'm not sure what you mean by the glowing fragments.) But odds are that it will be something on the order of 9 levels instead of 40 for that badge.
For the first hard badge, you can play either the first or the second campaign (past the initial nine levels); it is solely based on when you receive your 50,000 points.
For the second hard badge, you must play the 3rd campaign to level 40.
Good luck!
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I really liked this game. The music makes me feel like I am really there experiencing the battles. Anyone know where I can get the music? Please send me a message. :)
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The way to get money is to go to the shop and sell your excess items. To do so, you need to find a Portal Scroll. Its a standard looking scroll with a purple border around it. They're quite rare, so don't squander them when you just have a few items to sell. You can also buy items at the shop. Took a while to find the answer to this question many seem to have. + To help newcomers to the game.
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Voizod: There are many different ways to defeat “The Corrupter.” One needs to strategize how it is best to outfox it; you must not have as yet learned how best to use your skills. Now knowing that it is there, when I know that I will battle one of the extra difficult beasts (every nine levels), I never have my people wear damage reflective clothing, as that is what makes this one difficult to best.
Since I use Cleric, Rogue, Ranger, and Conjuror, my most important strategy is for my Rogue to use Sap Strength, so that it isn't able to copy my people in the first place. And if somehow I forgot to do so and it copied my people, my Conjuror would use Banish each turn to help get rid of those copies. My Cleric would use Holy Light to partially blind them, so that they may miss their attack on my people. (Later, my Rogue may use Flash Powder to further blind it, depending on when he needs to again use Sap Strength.)
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Page 2 of 2 (cont.)
Meanwhile, my Ranger, as always, uses Natures Balm, to give my people some healing each turn. My Conjuror uses Eldritch Aegis, to help my people resist damage, and may use sprites to give power or healing to my people (in addition to being a decoy for it to attack). Of course, if things do not progress as planned, I have to know how to adapt, such as using my Cleric's Revive, or my Conjuror's Call Soul (to revive), if necessary.
As you can see, this strategy is completely different than flickeringflames' potent initial attack on it (I prefer to have both full health and power at the end of my battles). Many different strategies work. Just remember, if you have Rogue, that Sap Strength is a complete lifesaver against powerful bosses. You never mentioned your party so that experienced people can give you recommendations on how to best use your your party's abilities. Simply ask for advice and I am sure that many people would be happy to help.
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For the "Doomed Heroes Badge". I had quite a few false starts, and did not find tips in the comments section wholly useful, so here are my recommendations (abridged for 1000 character limit):
Warrior - Front center. Stat=End. Gear=HP Reg, AC. Weapon with strong status effects. Skills=Ins, Adr, SW. Consider Cleave. Dump into +AC
Cleric – Rear center. Stat=Int. Gear=Pow Reg, Res Stun, End. Skills=Heal, Anoint, Pur, Rev. Consider Holy Light. Get at least 30 Pow Reg. +5 Benediction mandatory to cure blindness.
Ranger – Rear side. Stat=Dex. Gear=Acc, Dex/Dmg, 18+ total Pow Reg. Hard hitting Xbow. Skills=HoA, NB, Pin, Swift. Dump into Creature Lore.
Conjurer – Rear side. Stat=Int. Gear=Assorted. Skills=WG, Ban, EA, CS, RE. Dump into Aug Health.
General Strategy: Anoint + HoA. Mop up. Leave an enemy each round to recover before next fight. Watch out for armor piercing enemies (Dwarf Xbow, Undead Wraith). You’ll get the hang of it.
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@Firechanter I tried his build on Extreme and got horrendously owned, true 3 rangers is a mighty damage output but your single-Cleric means that you are going to have to continually spam heal on your Cleric to keep up the front line, however if say the enemy has a high damage AoE ability:ex. Troll Spear Lunge injuring several of your units to a near critical health forcing you to trade one Ranger for a Cleric (even Heal All won't provide enough and if you tech into it the Cleric becomes too squishy, and Ranger HoT is not as enough in the gorier battles) and so on until your backline becomes a farce. I highly suggest for Extreme that you follow the true and tried way of 2 meat-shield Clerics and 2 ranged high-damage output classes, also be prepared to have party members die ALOT so if you find an instant escape item keep it despite better loot and put it on your high-damage units so you can at least preserve units or prevent loss.
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If you're low level and you have a pandora's box DON'T OPEN IT is so hard. (I lost my party with semi-full orange and purple set)
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I have to admit I like this older version better than the new one... the new one's fun, but I just can't get into it as much as this one!
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I had lots of fun naming my team after my favorite TV characters. (Spock, Saavik, T'Pol, and Daniel Jackson) Then I started playing the game and decided that it was fun too.
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I died and the enemy took the pants of the female member of the party and the weapons of the others why her pants? O.O
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There needs to be a 'Ignore melee weapons' checkbox, so it will stop suggesting swords for my Ranger. And one to ignore ranged, as well, so it will stop suggesting bows for my warrior.
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you'd think on survival the guy at the shop would give you some kind of discount seeing as your defending his home and freedom. but no. cheapskate..