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Damnit, I accidently left the emporium before I finished my businnies! Needs a "Are you sure you want to leave the Emporium" feature.
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The ability to heal out of combat with a cleric would make a lot of since and would be a very welcome addition to the game in my mind. it's kinda annoying to have to rely on shrines and potions when you dont heal in combat.
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Garin, could you fix the Pandora's box? I mean, I've beaten like four, and have only gotten one purple item for each one.
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Easy way to get to survival levels 50+:
Cleric: Revive/heal/heal all/holy light/anoint/REST INTO BENEDICTION
Conjurer: Revive/manasprite/eldritch aegis/refersh energies/wall of shadows/REST INTO AUGMENT HEALTH
Warrior: Execute/Adrenaline/Inspire/Shield Wall/REST INTO LEADERSHIP
Your choice of damage (I did mage, but basically anything works here.)
ALL STATS INTO ENDURANCE. NO MATTER WHAT.
Try to gear up your warrior tank first with high armor and endurance stuff, then your damage guy with poison/lethality/lifesteal, then your cleric with tank/power regen/intelligence, and finally your conjurer with power regen/intelligence.
Place your party like this:
[][][]
[][][]
[D][W][B]
[B][Cl][Co]
D=damage character
W=warrior
B=blank
Cl=cleric
Co=Conjurer
-Summon two manasprites asap to get your mana going.
-Execute the toughest guy that isn't a boss.
-Refresh energies to heal your manasprites for both mana and hp
LIKE THIS TO KEEP IT GOING
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To finish the den of terror you have to get 9 journeyman stones then go to your inventory and use them, and use complete stone again, that will take you to the dreadfather, once you beat him you win, and earn medium badge!
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Very great game! I wish there was a way to skip all the battle animations and 2-second delays between every turn. This would save a LOT of time!
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Also a super easy way to get the 40 waves hard badge is to take a team comp with the biggest number of in-battle buffs possible. Examples include: Ranger with his +20 quickness for the team and HUGE health regen single target buff; Warrior's Inspire ability (+20% damage buff to entire team, and Warriors can give (only) themselves Stun immunity and +30% damage buff); Conjurer can give +15% damage resist to all AND conjurer minions are permanent in that game mode unless they die (and minions can also be buffed), and give a second Revive ability. Mages can give 100% damage reflect to all party members (with enough casts) and can steal power from enemies. Clerics don't bring much to the buff party, but are still 100% necessary for their healing and ability to wreck undead.
Imo Warrior, Cleric, Conjurer, Ranger is a free win. Spend the first round buffing (kill all but one weak enemy and just don't kill it until done buffing), and gg.
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VoiZod: Don't attack your own people, lol. I looked up a previous comment of mine to hopefully find the answer for you. You are likely using a melee instead of a ranged weapon. So either you have the wrong person(s) in the back row, or you provided him the wrong weapon for your desired placement. While we're on placement, make sure to have your strongest armored character in the front middle as that position will take the most attacks. Also, try to avoid having any characters using only the blue armor in the front row. Hopefully that helps. :) If you have any further questions feel free to pm me.
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Joeyjoey90: I bet that the character you can't use is in the back row, correct? You likely have him using a melee instead of a ranged weapon. So either you have the wrong person in the back row, or you provided him the wrong weapon for your desired placement. While we're on placement, make sure to have your strongest armored character in the front middle as that position will take the most attacks. Also, try to avoid having any characters using only the blue armor in the front row. Hopefully that helps. :) If you have any further questions feel free to pm me.
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@plaplante89: the preferred customer badge (star) can be bought in shop, which is a shop portal usable once every level. (cross)bows are double-handed and require the off-hand empty before it can be equipped.
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GoldenFire725, when a creature, such as a Wraith, curses one of your characters, some of that character's power will be lost, and if that character then tries to attack an enemy, they will lose some of their health, perhaps a lot of it. So until you can remove the curse, it may be best to have that character be a support character and do anything else than actually attack the enemy (e.g., heal, blind, give accuracy, or even skip a turn to build their power back up, etc.) (FYI, when cursed, attacking a Wraith doesn't cause as much health damage as attacking most others on the field.)
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I really wish you could store some items, maybe 10, with Yelmo in the shop. You could only transfer them when you visit the shop.
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I got lucky with the Legendary drops, so my Ranger and Mage have Boundless Energy (100% HP & Mana refill post-battle), my Cleric has Hydraskin Cloak (50% of same), and my Rogue has Minotaur Horn (30% of same). Main level farming is a cakewalk and the only thing to give me a problem was the Pandora's Box I tried. Not doing that again in a hurry...
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Try using a warrior+ranger+cleric+preferred character (I recommend conjuror for a back up revive, summons and its +15% def boost if you want to play defensive and barbarian with various buffs or mage with 40% def boost and magical aoe for aggressive playstyles). Buffs last the whole game so the buffs are highly recommended. Warrior's +team atk and Stun immunity buff and overwhelm, Ranger's speed and regen+poison immune buff, Cleric's Heals and 30% aoe blind+purify (not for poison but for removing curse) are highly recommended skills. Before finishing a wave, leave the weakest enemy alive so you can use use it to fully regen your characters by skipping turns.
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@thestuff: Overwhelm doesn't suck. It's one of the best skills that can kill an enemy in just 1 round. It's even better than the stun+coup-de-grace combo because Overwhelm works on bosses while coup-de-grace does not. There are plenty of ways to speed up a warrior. Wearing lighter equipments or equipments with +speed is one. I always equip my warriors with a dagger instead of shields because there is no speed penalty. You also can use ranger's speed buff or just reduce the enemy's speed to 0 using a rogue's cripple.
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hydra is very hard monster that can found by useing the lure if you found it aim on body first
because it can create heads
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I would like to see the conjourer be able to summon a ranged unit or the manasprite be able to suck\burn mana from enemies. Why do the sprites even have an attack?
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for godfall an idea might be for necromancer, and Monk class and then have up to six party members maybe? and being able to sell more than one item at a time. If possible Necromancer some skills would be: summon skeleton, dark blast, and Kill which would kill summoned monster and summon it to your side of the battle thing as an undead one, summon banshee. Thats all thx!
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For getting to wave 40 really easy, get 2 clerics 1 conjurer and 1 mage. Have 1 of the clerics focus on healing and have revive, the other should have fervor and purify and focus on attack output. For the conjurer get bloodsprite,war golem, and the spell that reduces dmg to whole team, then upgrade hp and attack. For Mage you wanna have the lighting attack, the fireball, power sihopn is nice but you'll rarely use it. As for placment get the clerics on the top left and right, put mage and conjurer behind them, sommon war golem in fron and sprite behind it. I had difficulty early on because you really need to buff asap, but once all buff are on all your charecters you should fly past the 20's and 30's.
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Agh! Made it to wave 42 on survival mode, then I misclicked an advertisement and lost everything. Cleric, Warrior, Ranger, and Conjuror.
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How exactly is damage reduction calculated? It'd be nice to know the formula or rate or whatever that armor turns into damage reduction.
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after kill corrouptor the whole game are easy
(corrouptor can copy your team so watch out and group attack skill can kill clones for good)
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Make your fall of telunos party like this. Have a ranger with max int and regen and buff speed. Int and regen is very important. Have a full str warrior with inspire, cleave, bloodlust, overwhelm. He will be your main damager. With ranger's buff speed and an offhand dagger will make sure that you can kill the most dangerous enemy before his turn. Get a full int cleric as 3rd member. Have the usual heals, revive and purify. Purify is very important against curses. Curses are biches here in the survival mode. I also found Holy Light to be very useful. The 4th member is your pick but I would recommend a conjuror for a back up revive and the buff party defense. But if you are already confident in surviving with just the cleric, then get a damager like a mage or a rogue.
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Maybe I'm getting old but I do wish people would try to write properly when they make comments. 'Text speak' might be alright between friends but it does not make for clear communication on a public site like this one. Equally it would help if people making a point made sure their point makes sense - perhaps with some specific examples. Communication is an art and I do wish people would try harder.
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"The party descend to the next level.
Examining the entrance, Nightwolf slowly nods. 'There were cultists here, and recently. The signs of their passage are unmistakeable.'
'Religious types,' mutters Ninja, rolling her eyes.
Jesus glares at Ninja."
LOL