Under rating threshold (hideshow)
Winning team: 1 Barbarian, 1 Conjuror and 2 Mages. Warriors don't do nearly enough damage (you can always summon a wargolem) and clerics are mostly useless after they quickly run out of mana. (Especially if you put them in the back row.) The best defense is to have a great offense, so that you can quickly wipe out enemies before they hit you.
Under rating threshold (hideshow)
(Spoiler) I'd like to add some more corrections to my previous advice.. I've noticed some mistakes in the stuff I wrote previously in the process of learning more about the game. I'm still playing the same hardcore game.
In anycase Damage Reflection quickly becomes unimportant (at least on hardcore+extreme), and is not advisable on any of the characters. Partially for the warrior gets to very high dmg reduction values, so not much damage is dealt when using the Shield Wall.
Conjuror is also a good selection for 4th character slot.
Mage should use also arcane armor and sometimes cosmic prison, but in the hardest matches, syphon power is still the best, and you only need to cast arcane armor once.
Under rating threshold (hideshow)
i have a problem with the game not saving my progress. am i missing something or how does it work cos it wont work for me
Under rating threshold (hideshow)
SPOILER ALERT! Some corrections to the previous advice: The hail of arrows and poisoning bow strategy does not work, as the poison damage is not applied on each target but instead divided among them, so it's all the same. Additionally previously I listed +Armor Rating on the mages favoured attributes, while this is correct, it does not mean that Thick would be a favorable prefix on light armor. The armor effect of those prefixes is very small on light armour, and can't compete with the other effects. Meanwhile the enchantment orbs which increase protection value can be used on the lightarmour. For the ranger also Pin ability is vital. Mage can use invisibility in some specific situations, like when reviving a party member, it starts off with low hitpoints. Also while power and health regenerations are beneficial for all of the characters, the balance of each regeneration is hard to decide. Also regarding the defensive strategy, this is most valid when facing hard opponents.
Under rating threshold (hideshow)
SPOILER ALERT! (Contains tips)
The 4th slot can be pretty much anything.
However obviously good selections are:
Another Warrior, Another Cleric, Another Mage
As these allow you to do the same thing even more efficiently.
But then simply adding another one of the already present 3 characters would be rather boring.
Ranger is nice especially if you use pierce or Hail of Arrows with a poisoning bow, so this goes well with a defensive plan of slowly defeating your opponents. The ranger is also a good back-up healer for the cleric and can use poison immunity with a health regeneration boost. As you can see this fits pretty well with the strategy described above.
But really while the other characters might not be as powerful as these in combination, it might be more fun to pick a damage dealer for the 4th slot.
Under rating threshold (hideshow)
The most ideal combination of these gear attributes is unclear, however the superstructure is very straightforward. You want to have the maximum amount of hitpoints to survive as long as possible. Damage reflection works well in combination with high survivability and shield wall ability. Endurance, Health Regeneration, Armor Rating are all sources for more hitpoints and survivability, but the same is true for Vampirism as well. However the more often you can use Shield Wall, the less often you will benefit from Vampirism. Stun and poison resistance can be an ease.
Under rating threshold (hideshow)
SPOILER ALERT! (Contains tips)
Warrior:
Stat Distribution: 100% Endurance
Powers: Shield Wall + Armor Proficiency.
Using anything else costs power and so will delay casting Shield Wall again. Therefore it is *possible* to not even take any other powers, so you can put more points into Armor Proficiency.
Ideal Gear: Use 1 handed weapon and a shield!
Otherwise a mixture of;
1st +Endurance +Armor Rating +Health Regeneration
2nd +Damage Reflection +Power Regeneration
3rd +Stun Resistance +Poison Resistance +Vampirism
Under rating threshold (hideshow)
SPOILER ALERT! (Contains tips)
Mage:
Stat distribution: Endurance + Intellect (Example 2:1)
Powers: 1st Use only the Power Syphon ability, it defeats a large portion of all opponents. Sometimes flickering flames can be put on the warrior.
Ideal Gear: +Health Regeneration +Endurance +Armor Rating
Under rating threshold (hideshow)
Playing the game with extreme and hardcore settings? So am I!
SPOILER ALERT! (Contains tips)
The best strategy I have deduced (so far):
Warrior + Cleric + Mage + (Optional)
Under rating threshold (hideshow)
just one question : it look like your damage reduction depend on your level, your armor rating and eventual bonuses. What is the exact formula?
Under rating threshold (hideshow)
I just can't believe how amazing these games are. Further still is how have these games NOT received teh necessary monies!!!!
Under rating threshold (hideshow)
I absolutely love the flavor text between levels of the dungeon. It really adds a lot to my immersion without seeming too exposition-y.
Under rating threshold (hideshow)
I notice that the recommended slot focuses WAY too much on level. I also wouldn't mind an option to remove an item from the recommended list so it can free options that don't act as a downgrade for my current use of that character.
Under rating threshold (hideshow)
Just a note for those of you who, like me, enjoy builds that rely on high damage reflection: It will backfire against your mirrors.
Under rating threshold (hideshow)
Tips for the hard survival badge:
The abilities that classes get that boost everyone help a lot. I personally went 1 conjurer, 1 cleric, 1 fighter, 1 mage, for defense boost, heals and poison resist, damage bonus, and reflection. Focus gear and stat points towards offense: it might be possible to win with a defense based group, but it's a lot easier to just kill everything within a few rounds. Place the cleric in middle with a shield to soak up damage, fighter to either side, and mage and conjurer in back. Use constant wargolems and manasprites, and besides that save conjurers power for revives. Cleric should be healing, anointing fighter, or skipping turns for power regen. Mage and fighter should be killing. Hope this helps!
Under rating threshold (hideshow)
An excellent build(on lower difficulties, at least) is simply four mages, as they are fast and can deal massive damage to everything.
Under rating threshold (hideshow)
I really love this game. It makes for a great coffeebreak game with quick battles and an accessible interface. Thumbs up for Garin!
Under rating threshold (hideshow)
Tip : For a best team make a team with
A WARRIOR ( Tough to kill, Leadership and heavy damage skills )
A CLERIC ( Heavy Armour, Healing ability and magic skills )
A RANGER ( Ranged attack, Boosting health and Survival skills )
A CONJURER ( Ranged attack,Protection and summoning skills )
Give STAT Points as Follows .
Warrior ( Endurance + Strength ) (Dexterity & Intellect NOT NEEDED)
Cleric ( Endurance + Strength + Intellect ) (Dexterity NOT NEEDED)
Ranger ( Endurance + Dexterity + Intellect ) (Strength NOT NEEDED)
Conjurer( Endurance + Intellect) (Dexterity & Strength NOT NEEDED)
1 st Row : Warrior ( Center ) Cleric ( Less venerable side)
2 nd Row: Conjurer( Back ) Ranger( Less venerable side)
Under rating threshold (hideshow)
Just wanted to add to X0XSarahX0X's comment.
I just found a shrine A GIFT OF MAGIC. It gave me an orb not listed in the comment called Orb of Replenishment which grants 20% health/power recovery at the end of every battle.
Under rating threshold (hideshow)
The game is hard!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Under rating threshold (hideshow)
@drengi: LOL. Having the power NOT raise together with level balances things since the cost of the skills remain static. If the game had that, any fight would be easy since you can just spam your strongest skills without any hint of strategy. There are many ways to recover power during a fight, so I don't really get what's the complaint about though I guess you won't get that much good loot if you keep dodging fights.
Under rating threshold (hideshow)
Ah the more I play the less I like. Just realised that Power doesn't increase with level nor is there a skill that raises it so with progressively tougher enemies you quickly run out of skills and since you can't use potions during combat it's a real game breaker