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Recommended Team and skills (For my play style): Warrior: Front row, Side. Additional skills to base- Cleave, Inspire, and Overwhelm. Rouge: Front row, opposite of Warrior. Skills: Thief's Luck, Hide, and Poison. Ranger: Behind one or the other. Skills: Rain of arrows (Used after Thief's luck) Pin, and Swiftness (Used before Overwhelm on the warrior.) And for bosses that need a beating from the warrior, Swiftness. Mage: Behind the other, preferably the warrior, or in the center to avoid piercing attacks. Skills: Lightning Storm, Arcane Armor, and Cosmic Prison. Please let me know if this build works for you guys as well as it did for me, either here, messages, whatever.
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I've just finished first dungeon. Warrior(tank), Cleric(tank, healer), Mage(range dps) and Cojuror(range dps, summoning). That was easy with this team. It only was a bit harder when my opponents were able to use AoE attacks because my cleric couldn't allways heal everyone(not enough mana). 5/5
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@Mori A couple of pieces of advice: 1. You don't have to fight everything. If a particular boss is too strong, don't fight it. If it's in the way of the stairs, use a scroll of deception to get past it. 2. Be sure you're taking advantage of your potions.It's easy to forget about speed or snake's blood potions before a crucial battle
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@tallguy2241 - Thanks for pointing that out. The larger irritation is that getting past Lvl 4 seems to be nothing more than a random result of whether you got equipment that your characters could use to best effect. I want to like this game; well, I do like it --- enough to be irritated that there's no way forward. The lvl 4 boss beats every team I put together, then starts stealing equipment, with NO way to recompense that with new equipment or with experience gains.
If anyone has strategy tips, I'd love to hear.
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@Mori At first yes, but for 30000 gold you can buy a "Preferred Customer Badge" which allows you to go to the shop once per level.
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Is there really no way to sell off equipment except when you get one of those scrolls?! That's almost as stupid as taking items of the best gear a player has, not giving any exp or progression, then expecting them to go up against the same boss fight that killed them the first time.
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How about, instead of just voting down the guy's comment, you help him out instead.
Using a portal scroll will take you to the shop, where you can sell and buy items.
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I just love turn based RPG's so much it gives you time to think comprehend and in my opinion fully enjoy the situation.
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Winning team: 1 Barbarian, 1 Conjuror and 2 Mages. Warriors don't do nearly enough damage (you can always summon a wargolem) and clerics are mostly useless after they quickly run out of mana. (Especially if you put them in the back row.) The best defense is to have a great offense, so that you can quickly wipe out enemies before they hit you.
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(Spoiler) I'd like to add some more corrections to my previous advice.. I've noticed some mistakes in the stuff I wrote previously in the process of learning more about the game. I'm still playing the same hardcore game.
In anycase Damage Reflection quickly becomes unimportant (at least on hardcore+extreme), and is not advisable on any of the characters. Partially for the warrior gets to very high dmg reduction values, so not much damage is dealt when using the Shield Wall.
Conjuror is also a good selection for 4th character slot.
Mage should use also arcane armor and sometimes cosmic prison, but in the hardest matches, syphon power is still the best, and you only need to cast arcane armor once.
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i have a problem with the game not saving my progress. am i missing something or how does it work cos it wont work for me
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SPOILER ALERT! Some corrections to the previous advice: The hail of arrows and poisoning bow strategy does not work, as the poison damage is not applied on each target but instead divided among them, so it's all the same. Additionally previously I listed +Armor Rating on the mages favoured attributes, while this is correct, it does not mean that Thick would be a favorable prefix on light armor. The armor effect of those prefixes is very small on light armour, and can't compete with the other effects. Meanwhile the enchantment orbs which increase protection value can be used on the lightarmour. For the ranger also Pin ability is vital. Mage can use invisibility in some specific situations, like when reviving a party member, it starts off with low hitpoints. Also while power and health regenerations are beneficial for all of the characters, the balance of each regeneration is hard to decide. Also regarding the defensive strategy, this is most valid when facing hard opponents.
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SPOILER ALERT! (Contains tips)
The 4th slot can be pretty much anything.
However obviously good selections are:
Another Warrior, Another Cleric, Another Mage
As these allow you to do the same thing even more efficiently.
But then simply adding another one of the already present 3 characters would be rather boring.
Ranger is nice especially if you use pierce or Hail of Arrows with a poisoning bow, so this goes well with a defensive plan of slowly defeating your opponents. The ranger is also a good back-up healer for the cleric and can use poison immunity with a health regeneration boost. As you can see this fits pretty well with the strategy described above.
But really while the other characters might not be as powerful as these in combination, it might be more fun to pick a damage dealer for the 4th slot.
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The most ideal combination of these gear attributes is unclear, however the superstructure is very straightforward. You want to have the maximum amount of hitpoints to survive as long as possible. Damage reflection works well in combination with high survivability and shield wall ability. Endurance, Health Regeneration, Armor Rating are all sources for more hitpoints and survivability, but the same is true for Vampirism as well. However the more often you can use Shield Wall, the less often you will benefit from Vampirism. Stun and poison resistance can be an ease.
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SPOILER ALERT! (Contains tips)
Warrior:
Stat Distribution: 100% Endurance
Powers: Shield Wall + Armor Proficiency.
Using anything else costs power and so will delay casting Shield Wall again. Therefore it is *possible* to not even take any other powers, so you can put more points into Armor Proficiency.
Ideal Gear: Use 1 handed weapon and a shield!
Otherwise a mixture of;
1st +Endurance +Armor Rating +Health Regeneration
2nd +Damage Reflection +Power Regeneration
3rd +Stun Resistance +Poison Resistance +Vampirism
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SPOILER ALERT! (Contains tips)
Mage:
Stat distribution: Endurance + Intellect (Example 2:1)
Powers: 1st Use only the Power Syphon ability, it defeats a large portion of all opponents. Sometimes flickering flames can be put on the warrior.
Ideal Gear: +Health Regeneration +Endurance +Armor Rating
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Playing the game with extreme and hardcore settings? So am I!
SPOILER ALERT! (Contains tips)
The best strategy I have deduced (so far):
Warrior + Cleric + Mage + (Optional)
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just one question : it look like your damage reduction depend on your level, your armor rating and eventual bonuses. What is the exact formula?
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I just can't believe how amazing these games are. Further still is how have these games NOT received teh necessary monies!!!!
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I absolutely love the flavor text between levels of the dungeon. It really adds a lot to my immersion without seeming too exposition-y.