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Game slows way down over time and cannot be completed. Attempted in 4 browsers with the same result. Shame it is a fun one
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Pg 1 of 2
V3NNY01: I have no idea if you are missing anything as you didn't explain what happened, but I will tell you that the first couple levels are the hardest levels, until you are able to get some extra skills to help you, so don't give up; you will get there. I know that many people use different combinations of people and different skills for how they choose to play. Myself, one of the things which I like to make sure that I have is full health and power before finishing killing the final enemy in each room. Doing this does take longer to play the game, but it makes it far safer to enter rooms. Most people seem to make sure to have at least one of either a cleric or a warrior as they are more heavily armored (placed in the front middle square to take on more attacks). I have even heard of some people selecting all clerics. Myself, in the original version I select cleric, ranger, and two rogues, while in this version I select cleric, ranger, rogue, and conjurer.
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Pg 2 of 2
Remember to place all melee-weaponed people (maximum of three) in the front row. Hopefully you are able to place all weak-armored people (mage and conjuror) in the back row with some type of ranged weapon. Avoid attacking large groups of enemies until you have collected some treasure to improve your people. You also need to watch to find out the skills that the enemy uses to learn which ones you need to kill/disable first. My top priority is to kill/disable Chosen (and Fearsower), so that it can't stop me from regenerating power. I also sap much of the power from the head boss so that it is unlikely to kill any of my people. The rest depends on who I am facing and where they are located. I hope that this helps. Feel free to pm me with any questions.
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love the random explorer joining. This dude with the exact same name as my conjurer joined and stayed for like 3 floors. He was great.
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Mundane to Extra. it appears to me that this works on one of the items you had, or accumulate on the level. If you throw something away, that may be the item that was going to be changed. If you haven't finished the level, then an as of yet undiscovered item may be what is to be changed. So hint, throw away anything mundane you don't need at the end of each level, so that as you accumulate, you aren't forced to toss the one that was going to change.
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Why doesn't the mundane to extrordinary don't work some times. I have had many times it didnt morph any gray or white items. :(
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So here is my tactic for 40 wave survival Badge.
1. Healing is most important, I use Cleric (heal+all, revive, purify, smite, 6 in BENEDICTION),
Trying to get full Power regen equipment ( 30+ per turn) and stun resistance.
Im supporting healing with my Ranger . At the very beggining, he cast Nature Balm and Swiftness on everyone.
We need front row character. I choose Warrior. We need Inspire and Adrenaline. The last is Conjuror or Mage, Conjuror is safe pick, revive in the case of unexpected, give us two mobs and great defense buff . Mage will speed up doing achievement. If we choose Mage i would give Warrior a shield cause he will be only front row target.
2. Cast all buffs on the begin. All have 100% poison resistance, very much stun resi, high power regen, we can survive everything. The only problem is that sometimes enemies cast debuffs like Damage Reduction, if we can we should all time cast Heal on target (even if he is full hp), and pray for benedection proc. Good luck
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"Okay so we teleported to the shop to sell and buy things." as he says with a dead healer as the group walks past a hospital "we don't need to sleep after fighting 24 battles.
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Best survival lineup seems to be Ranger/Warrior/Conjurer/anything, with the conjurer summoning two war golems/(mana/blood)sprites and everone getting permanent buffs from Nature's Balm, Quickness, Inspire/adrenaline, and eldritch ageis. Natures Balm will take care of most of the healing, with the rest being dealt with from an occasional healing lore and dead characters being revived with call soul.I like to get a lot of mana equips and damage reflection, as well as investing the most money in getting the very best weapons. Since no deep creatures appear hunter's prowess is pretty much useless, but the wealth of undead can make the cleric devastating with holy light and smite doing a lot of damage. My favorite choice for a 4th party member is a barbarian, to which I then apply intimidation and reckless fury. Barbarians can also jostle, which lets them move people around if necessary, setting up devastating charges as well as using dismember and pulverize to their best effect.
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NadoroolZ, I have not spent the time to play to high levels on this game, so I am not positive about the answer to your question. However, considering that there are people listed under HighestLevel scores reaching levels of over 2000, I would think that the levels would either go on forever or to at least level 9999. But at minimum, it obviously goes to somewhere over level 2000.
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I feel Conjurer, Cleric, Barbarian and Ranger is the best mix. Conjurer - summons stuff like Wargolem, great front row guard and good for acting as a meat shield. Summon Shadows isn't half bad, either, and Banish is great v. cultists, Barbarian - Heavy damage, can attack back row. Ranger - good ranged attacker, Hail of Arrows + Lethality kicks ASS, and has general buffing skills - mostly just good ranged support. Cleric - Heavy armor tank that can heal, everyone likes a Cleric. Also for Conjurer; can raise dead WITH FULL HEALTH. No power - but health is more important.
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@skitty1: Warrior/Rogue is indeed a strong combination, but play the warrior defensively, with Shield Wall, Adrenaline and Inspire. Rogues become ridiculously powerful once Poisoncraft is on a high enough level - mine inflicts over 1k poison with a regular attack due to maxed Poisoncraft and some equipment bonus. Let the Warrior and Cleric be the tanks of the team and your Rogue/Ranged class deal heavy damage.
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For beginners what I would recommend is have a warrior,mage,thief and cleric get create opening for the theif and what ever you want,for cleric get healing stuff,warrior get cleave and high damage and the mage which just do nothing except get electrical storm and spell mastery and just keep leveling up intelligence.
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so their is a guy that can come with you but is dying and dies after a battle even when you are one space from a healing shrine.
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I got the survival badge with warrior, cleric, mage and ranger. The most important thing, at least for me, was that the buffs that last until the end of the battle, last until a character dies. So, skills like "flickering flames" from the mage are quite useful.
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ShadowDrakons: if you are referring to either the Den of Corruption or the Den of Terror, the game saves automatically. However, if you are referring to the Fall of Tellunos (survival mode), I know of no way to save; I wish it were possible. I do not understand why this wasn't provided for us. :/
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button to leave the shop is right next to the sell button, done it twice now accidentally, and now having to chuck good items...:(
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Hi Wortis. On the original Monsters' Den I use the combo of Cleric, Rogue, Rogue, and Ranger, which works well for me. So in this version, I wanted to stay similar, but I decided to take advantage of some of the Conjoror's skills. So I play Cleric, Conjuror, Rogue, and Ranger. Good luck and have fun!
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Hey, does anybody know how to use the custom portraits? I wanted to do a run with my favorite fictional characters but it isn't working...
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When you get two of the permanent stat boost potions (both strength and endurance) and put both on the same warrior and watch as he demolishes on Hardcore.
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Does this game save using a third party? Beacuse my save files seem to dissapear when i block cokies from third partys.