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here is how i did 338%: 4 rogues; skills: hide, sneak attack, rest into poison craft; stats into strength and endurance for 3 melee rogues, dex and endurance for 1 ranged rogue; use hide a lot pretty much and you're done
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Really fun for its simplicity, my only real complaint is the inventory is too small to stare at, its starting to hurt my eyes.
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To finish the den of terror you have to get 9 journeyman stones then go to your inventory and use them, and use complete stone again, that will take you to the dreadfather, once you beat him you win, and earn medium badge!
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so... used the cleric skill holy light in a boss fight, 3rd floor i think, to decrease enemy accuracy from 95% to 65% ( the boss was at 140, which became 110). throughout the whole fight, they hit with every attack, while my guys, who had the standard 95% acc, missed on every other hit. I call bs on the current acc stats. (this isnt just a one time thing, many times now, it seems as if my heroes chance to hit is actually their chance to miss). + if you have the same or similar acc issues
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Barbarian and Mage for heavy damage, cleric for protection and ranger for area damage and battle control. All-in-all, one of best battle settings.
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A full int ranger can substitute for a 2nd healer, especially with nature's balm. He can be a stunner and poisoner when no one needs healing. Try maximizing the buffs. They last the whole survival game once applied. (same goes for curses and debuffs, unfortunately). Having a back up resurrect is handy in case you get unlucky and had your cleric killed. Don't be ashamed to go slow, rushing into the next wave can cause you some... problems. There are lots more for tips but I advise just searching the forums.
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For getting to wave 40 really easy, get 2 clerics 1 conjurer and 1 mage. Have 1 of the clerics focus on healing and have revive, the other should have fervor and purify and focus on attack output. For the conjurer get bloodsprite,war golem, and the spell that reduces dmg to whole team, then upgrade hp and attack. For Mage you wanna have the lighting attack, the fireball, power sihopn is nice but you'll rarely use it. As for placment get the clerics on the top left and right, put mage and conjurer behind them, sommon war golem in fron and sprite behind it. I had difficulty early on because you really need to buff asap, but once all buff are on all your charecters you should fly past the 20's and 30's.
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does anyone have anytips for reaching way 40? i have try many of times and come up short at wave 10 would more healers then just one help more?
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You can preview a fight (except for lures and boxes) before you engage them. This way, you can skirt around dangerous groups when you're low or weak.
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So i start my adventure...I killed one skelleton and was exploring excited for my second fight when suddenly a full party of six monsters appears...
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Not sure how many of you people play league of legends but I named all my characters Draven and gave them draven's face as there picture. It's AMAZING
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I don't know if this is already implemented, but your score multiplier should go up if you have less than 4 people in your party.
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@waitowaito You can do that already, you double click the item you have and it will equip it onto the selected character.
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Suggestion to shop: allow equipment change. Have the current window minimized then click on the character to equip bought items. Also on the sell page have a different filter so we don't sell our pots... (IE all equipment (include shield and quiver), consumables (Pots orbs scrolls etc.))
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Because some other people seem to be giving out tips on party builds, I guess I'll chip in aswell. (Note that I am on a very high level and have every skill and maxed out passives)
I go with a warrior in top middle, equipped with whatever gives him defence, I use the skills: Power attack, cleave, shield wall, resolve and inspire. He tends to soak up all the damage.
I have a rogue situated to the left of the warrior, she has whatever knife does high damage, I don't really care what armour she uses. I generally give her these skills: Sap strength, sneak attack, pierce defences, hide and create opening.
On the back row, I have a mage, built for as much ranged and area damage, any gear provided it increases damage, skills are as follows: Invisibility, power siphon, electrical storm, freeze and fireball.
I also have a cleric to the right of the warrior, he is built to heal, he has the following skills: Anoint, smite, heal, heal all and revive. You can PM me if you need any other help.
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To many people, their own way works, right? 100's of ways to do this and if it works, hey whatever. One thing, not sure if I didn't read enough. The entrance can be used as a heal point AFTER level 1. My strategy for the game, I hate finding epic items I can't use, anyway. My team usually consists of a front row warrior, Slow as possible, highest armor and health regeneration. Shield wall with him. In the back I harbor a cleric with as much power regeneration as possible. A ranger(I try to make slower then cleric), which I anoint with my cleric for Hail of arrows. Then my magician(mage) for cloth armor. He also deals with those physically resistant units. If you would like more in depth version of my build and/or details inducing the game, any questions. Please private message me. Will gladly answer anything, even if unrelated.
(Sorry for dual post.)
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To many people, their own way works, right? 100's of ways to do this and if it works, hey whatever. One thing, not sure if I didn't read enough. The entrance can be used as a heal point AFTER level 1. My strategy for the game, I hate finding epic items I can't use, anyway. My team usually consists of a front row warrior, Slow as possible, highest armor and health regeneration. Shield wall with him. In the back I harbor a cleric with as much power regeneration as possible. A ranger(I try to make slower then cleric), which I anoint with my cleric for Hail of arrows. Then my magician(mage) for cloth armor. He also deals with those physically resistant units.
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This is the second time I have tried to beat the campaign for the 2008 badge.. and the second time my save has deleted itself............
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I decided I would give some random tips that most people should know already.
Tip: Wraiths are incredibly weak towards magic, use it against them.
Tip: Gargoyles are weak towards any attacks that ignore enemy armour. (E.G. The rogue's pierce defenses skill)
Tip: A rogue may turn out as more of a glass cannon than a mage, they do higher damage and normally take less aswell, and they would preferably be on frontlines to use melee weapons, which they need for most of their skills.
Tip: By level 60 or so you will feel like a god, you are not, you can still be easily killed by enemy leaders/legendary creatures/poor planning.
Tip: Assuming you put points only into DEX on a rogue, do not use any weapons other than daggers, they are the only ones which get damage bonus from DEX, along with STR. They are also classified as a melee weapon and the preferable choice for rogues.
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why down vote the comments people make about the flaws in the game? they have just as much value as the meaningless praise .
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One false move on survival and my cleric died on level twenty freaking four. Now I can't revive anybody and I'm screwed. Guess I'll start right back over, Oh boy!