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Injit, this isn't a Fallout-esque post apocolyptic game, it's quite simply a fantasy dungeon crawler. Back then, there was no need for wrenches, though I agree a wider variety of weapons and classes would be awesome, but maybe a buffer, maybe a saytr or something. I might outline the ideas later. I dunno.
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That moment when your about to fight the boss, And THEN you realize a scroll takes you to the shop to buy or sell, when the whole time i was discarding my items.
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Having cut my gaming teeth on dungeon crawls before the internet and MMORPGs, this is a nice bit of my past coming back to me. Good game.
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So I just bought a Legendary Lure for over 20,000 gold, thought it would summon an awesome creature to help my party, but it turns out it's AGAINST you. So basically, I paid 20,000 gold to get my ass kicked by a Minotaur with 2,200+ health.
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here is how i did 338%: 4 rogues; skills: hide, sneak attack, rest into poison craft; stats into strength and endurance for 3 melee rogues, dex and endurance for 1 ranged rogue; use hide a lot pretty much and you're done
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Really fun for its simplicity, my only real complaint is the inventory is too small to stare at, its starting to hurt my eyes.
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To finish the den of terror you have to get 9 journeyman stones then go to your inventory and use them, and use complete stone again, that will take you to the dreadfather, once you beat him you win, and earn medium badge!
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so... used the cleric skill holy light in a boss fight, 3rd floor i think, to decrease enemy accuracy from 95% to 65% ( the boss was at 140, which became 110). throughout the whole fight, they hit with every attack, while my guys, who had the standard 95% acc, missed on every other hit. I call bs on the current acc stats. (this isnt just a one time thing, many times now, it seems as if my heroes chance to hit is actually their chance to miss). + if you have the same or similar acc issues
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Barbarian and Mage for heavy damage, cleric for protection and ranger for area damage and battle control. All-in-all, one of best battle settings.
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A full int ranger can substitute for a 2nd healer, especially with nature's balm. He can be a stunner and poisoner when no one needs healing. Try maximizing the buffs. They last the whole survival game once applied. (same goes for curses and debuffs, unfortunately). Having a back up resurrect is handy in case you get unlucky and had your cleric killed. Don't be ashamed to go slow, rushing into the next wave can cause you some... problems. There are lots more for tips but I advise just searching the forums.
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For getting to wave 40 really easy, get 2 clerics 1 conjurer and 1 mage. Have 1 of the clerics focus on healing and have revive, the other should have fervor and purify and focus on attack output. For the conjurer get bloodsprite,war golem, and the spell that reduces dmg to whole team, then upgrade hp and attack. For Mage you wanna have the lighting attack, the fireball, power sihopn is nice but you'll rarely use it. As for placment get the clerics on the top left and right, put mage and conjurer behind them, sommon war golem in fron and sprite behind it. I had difficulty early on because you really need to buff asap, but once all buff are on all your charecters you should fly past the 20's and 30's.
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does anyone have anytips for reaching way 40? i have try many of times and come up short at wave 10 would more healers then just one help more?
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You can preview a fight (except for lures and boxes) before you engage them. This way, you can skirt around dangerous groups when you're low or weak.
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So i start my adventure...I killed one skelleton and was exploring excited for my second fight when suddenly a full party of six monsters appears...
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Not sure how many of you people play league of legends but I named all my characters Draven and gave them draven's face as there picture. It's AMAZING
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I don't know if this is already implemented, but your score multiplier should go up if you have less than 4 people in your party.
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@waitowaito You can do that already, you double click the item you have and it will equip it onto the selected character.