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Rawr, it's a grinding game. You have to grind a little, especially on expert mode. If you played the first or second one of this series you'd know that. You can get better equipment and then reset your levels for your characters... There's nothing hard about this game. Just time consuming.
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i think i just lost a good enchantment to a "artificer solvent' glitch/bug instead saving the weapon and removing the enchantment like it was a "disenchanter's sponge"
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Prowlers is quite a good set. The attributes a full/part set gives you are fairly hard to come by. As you increase your level you are entitled to wear higher tier items. As your party gets more powerful, you will find higher tier items in the emporium. Higher tier items give higher basic attributes and sometimes higher secondary attributes as well. A full set of storied or epic armour is difficult to put together so yes, they are relatively rare. Even if you outgrow it, keep it in your storage bags. You can upgrade it later with a spark of legend or an apex forge.
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Oh, and instead of a 31 armor rating, they have an armor rating of 50. It's also +3 Str and +6 Dex, instead of +1 Str and +2 Dex. It says it's a tier 3 item.
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I have an item that's a piece of epic equipment. It's purple. The thing is that it's also part of a storied set. They're the Prowler's Trousers. I wasn't even aware that it was possible to have epic level storied gear. Is this something particularly rare? Is there anything I should be aware of with this gear?
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beauval, thank you for that answer. It's very helpful. I suppose that since you can reset your characters the stat placement isn't all that important. I guess if I really wanted to I could figure it out too. It's obvious that Clerics need Intellect for example. I suppose one can just muddle through. It does seem to be more about the equipment than the stats anyway.
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I've never seen any equipment guides either. NEVER waste a spark of legend on anything other than an epic item (weapons first). Armour sets are useful, but some are MUCH better than others. Any item which gives health steal is good. Any item with healing bonuses should go to your healers. Retaliation damage is always good. Any item, shard etc. with quickness is brilliant - you hit the enemies more often. Give your clerics some starting action. If they get first strike they can fire off holy light which makes enemies 30% less accurate. Anything which poisons or bleeds means your enemies are losing hit points without you doing anything. If you are fighting fearsowers or doomcallers, kill them first as they are very dangerous. Same with spellslaves - they're not very tough but pack a huge punch. Hope that helps. Anything else?
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Can anyone help with stat placement? Like, for a rogue, where do I put their stats? Has anyone made a guide for this? There is ZERO documentation to help guide these choices that I can find.
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Alagamer, that's not entirely true. Enemies strength, endurance etc. keeps pace with you, but not their quickness, resistances etc. Choose your kit and enhancements carefully and a powerful boss becomes a pussycat. I run at veteran level and haven't lost a battle for a long time.
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I agree strongly with what PJ6211 wrote. Part of the fun of many RPGs is that you can become more powerful than the adversaries, but with level scaling that's not the case, so some of the joy of running through again is lost.
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Sometimes you can't help but feel like punching the computer, because the enemies keep messing up your team. Especially feel like it when the boss keeps killing your team and you need to kill them to win the campaign.
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The balance of abilities in this game is infuriating - in the first act, you get summoners who can frequently summon multiple voidstalkers... who start with 50% action bars, and have the ability to impose a 30% miss chance on anyone in the party. Those are frequently teamed up with front-line warriors who stun. So if you're up against a 4-person fight, where your side randomly is shafted with low starting action, you can suddenly be up against a 6-person team, with your front line stunned or at 1/2 damage, with your poor cleric barely able to get off a heal in order to save just one of them. The difference between one of your characters having an action and being disabled can mean the difference between winning without a fight, and losing hopelessly. And so much of it is random, that it takes out a huge chunk of skill.
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Now all of my progress is gone... I'm a huge long time fan of the Monster's Den series but I'm pretty annoyed I went to replay it and this happened... oh well.
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So somehow I lost all my items except for what was on my heroes, all of my progress except character levels and skills, and all my money... wtf?
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Wow, you did a great job here, i really like the enhancements like being able to go to the emporium anytime, items enhancements, special features based on the renown, the clock showing character's turns, the various equipment sets ...
Awesome job, i wish you all the best for your sequel, i can say it'll be a huge success, keep up the good work guys.
I saw a beholder already, i can't wait to disintegrate it ;-)
TIPS for new players :
Try to gather light blue sets at first, use your sparks of legend on weapons (you can get it back later on)
Focus on quickness/first action and slowing down ennemies later on.
Try to get a multiple targets stunner / critical hit or more
That's my way of geting flawless victories on anything else than bosses, even with only a dynamic duo (mage/cleric)
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The auto-scaling and the slow scaling kinda through me off, it felt much better in the earlier games and you weren't drowned in quite as much gear.
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I have played every Monster Den since they have came out and I must say that they seriously need to be available for phones! I don't like the auto-scaling though in this version and miss the legendary monsters...
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I sincerely wish that the Possessor would get launched into outer space and drift around there, eventually getting stranded on some old comet.
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INSTANT 1 STAR RATING AND BLOCK FOR SPAMMING: Monsters’ Den Godfall, a new downloadable game in the Monsters’ Den series, is now on Kickstarter! Please take a look and consider supporting the project! https://www.kickstarter.com/projects/garin/monsters-den-godfall-a-turn-based-dungeon-crawling Play Monsters' Den: Book of Dread now>>
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Hmmm if you complete a campaign with 1 person it doesn't provide you the achievements for beating a campaign with 2 people or the one for beating one with 3 people. I figured by beating it with just the 1 I'd get both :-/ that sucks.
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For anybody still kicking around here, the Kickstarter for the latest Monster's Den is now live! Find it and contribute here: https://www.kickstarter.com/projects/garin/monsters-den-godfall-a-turn-based-dungeon-crawling/description
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《Monster's Den: Book of Dread 》 was great but this one is less funny.
When level grows the game become unbalance and less exciting.
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I reserve sparks of legend for epic items (the purple ones). These items I generally want to keep for a long time. If you want to get it back, use artificer's solvent to destroy the ring. It's available from "special orders" in the shop when your level is high enough.
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Are there suggestions from others on what's a good use for the Spark of Legend? I'm having trouble deciding what to do with it and I think I botched it by putting it in a ring...
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To answer Fish Richard the premium content is two things. First it gives you 5 sparks of legend (which take a very long time to get in game). Secondly it creates a whole new list of characters that have all the same abilities but looks slight different (different skin tone and hair). The main thing with the new characters is it allows you to have 2 of each specialty. So you could have two conjurers or two inquisitors. You could have then have something like 4 clerics or 4 mages in a party since you can use two of each subclass. The premium content isn't a big deal but it's a nice way to support developer for such a great game.
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Challanurgh, Imperial Crypt. Rooms cleared 100% Enemies cleared 90% Yet no enemies are visible anywhere on map. Exit is not visible. Exiting to previous floor and returning yields no results. hmm...
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for the doofus that complained that longswords are watered down axes, a longsword doesn't pierce through armor unless you get it through the bindings, an axe will crush the limb and pierce the armor downright
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The boost items have a low drop rate, if the maker of the game can increase the booster items drop rate by 47 percent, then players will have much better chance of obtaining these preciouses items. These items can help to boost our party states by two folds, and it can help us beat certain battle groups in dungeons, because of most these battle groups are hard to beat, and the only way to beat them is with boosters items.
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Is it me or are longswords just a downgrade from a two handed axe? They deal the same damage or even less than axes, and both have -5 quickness, but axes have a bonus +10 to armor piercing.