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Why the hell we have to go room from room? This great game needs like click where you want to go, and its done! Thats one of the reasons the impossible badge takes so many time to be earned, its a bit boring passes one by one to reach your location. + if agree
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Not a bad game at all. Kind of annoying when you don't have an archer in your group or a mage and for 5 straight levels you get purple bows and purple wands. How about the Purple rewards for boss fight gives you something random for an actual class you have in your party?
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I don't recall, is there info before you start telling you that you can only go 10 levels at first? That's why I did hardcore mode for my party, I didn't know that the first mode was only ten levels... would have done easy if I had known, so I could have gotten the first two achievements.
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Should've added this... Only skills like heal and revive you should be able to use outside of combat, that'd be fine, thank you.
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I know everyone likes the 4-cleric strategy, but I'd recommend at least considering a 3-cleric 1-rogue tactic. It's similar to Ericzander's team setup, but with one of the STR clerics swapped out for a rogue. Not only does this give you a bit more variety in moves (I favor Thief's Luck, Poison, Pierce Defenses, and Create Opening for the most part), but Sap Strength makes the Corruptor rather pathetic if you can hit him with it before he uses Dark Mirror.
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can't sell useless equipment and loose half of everything you are equipped with when you loose a battle, lame and a waste of time
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Should be an option for just taking nothing but the potion. Sometimes I get a ton of useless loot but I'd like the potion (small or large) but clicking like 10 items is kind of tiring. Just a though if there's going to be another one.
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@ dedekkk: Of course, you can. Just use the potions - also walking into an unexplored previously tile of the map gives you health or power regeneration, but only if you have health/power regenerating equipment. Protip: If you are aiming for a highscore - avoid ending the battle with a dead in your party and try not to use shrines - of these lower your score.
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Had to wait 30mins before I could get the achievement, since the score is moving up very slowly. I shouldnt have speedrunned it lol
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La sua meccanica semplice ma non semplicistica, i pochi ma fondamentali bonus e malus da gestire fanno di questo giochino una sorta di droga ludica. La facilità di apprendimento è altissima (anche se ci vuole un pò per arrivare a sfruttare appieno tutte le caratteristiche e gli attacchi speciali delle singole categorie) e anche se la grafica è scarna, trattandosi di un gioco a turni se ne risente pochissimo (in ogni caso trovo stupende la maggior parte delle illustrazioni). Inoltre la generazione casuale delle mappe aiuta molto l'aspetto ludico, per non parlare dell'enorme quantità di oggetti recuperabili e la loro elevata diversificazione all'interno delle singole tipologie. Se proprio bisogna trovare dei difetti possiamo trovarne nel relativamente basso numero di categorie di avversari (avanzando nei livelli non si trovano nuovi mostri, ma gli stessi potenziati) e nella ripetitività della musica.
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It would be nice if the difficulty of the game can be chosen separately from the penalties...I want to play extreme, but not with the game over and fewer loot penalties. Of course, players who decide to choose those penalties would get some kind of reward...higher score/special badges or something? (I don't know). Thumbs up if you think this would be cool.
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If you just stack armor, endurance, health regen and damage reflect, you can just stand there as everyone kills themselves.
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if you are going for level 50 on Hardcore, you should know that most of the good weapons (gold, epic) will be found from the fights rather than the chests later on in levels 25+. If you want to be able to handle any fight that comes at you then you will be fully prepared without doubt if you do not skip battles and miss good weps.