Play Perpetual Motion

Perpetual Motion

Created by: avatar for geekglue geekglue

Description (Game published on 2008-10-13)

Welcome to the Perpetual Motion world tour. Travel to all 36 exotic locations. Arrange the props to create cycling machines that last until the countdown ends. Machines are scored on complexity ; gain extra points for sequences of identical props (the more props in a sequence the higher the score). Match each locations target to ensure progress. You can retry a location as often as you like. When you have finished with a location select the “Map” button to select a new location or purchase Prop upgrades.

Instructions

Select “New Game” (or “Continue” to play a previous game) to access the Map. Unlock map locations by using points to upgrade Props. Select unlocked locations to play that location. Once a location is loaded arrange the available Props. Hints provide approximate guides to solving each location. Remove Props by selecting “Delete Prop” from the right-click menu (they are returned to the Props menu). Some locations offer more Props than needed. Many locations have multiple solutions. To test your machine select “Run”.

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Avg rating:
  • Currently 3.3/5 Stars.
765 ratings (3.33 avg)

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Latest Comments

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avatar for Archaris
Archaris Levelbug12 Jan. 06, 2009
It'd be nice to have a more clearly defined scoring system, as well as consistent gravity/density on each level...
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avatar for Thelonesun
Thelonesun Levelbug11 Nov. 23, 2008
pkedpker you just cant cope with it because you suck
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avatar for Tigerson13
Tigerson13 Levelbug10 Nov. 21, 2008
no matter wat i do i cant beat lvl 5
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avatar for pkedpker
pkedpker Developer_icon Levelbug24 Nov. 05, 2008
I must say the owner of this really is bad at coding physics.. so i'm changing 4/5 rating to 1/5.. physics for bonuses fail because I do it all perfectly but i dont meet up with the 170 score i deserve
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avatar for SilverSonic105
SilverSonic105 Levelbug23 Oct. 25, 2008
ok so i just got some 'bonus' points... but before i had an infinite loop that repeated using parts and still looped to all the parts. in my opinion, that'd be a bit more 'complex' than only using each item once.
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avatar for SilverSonic105
SilverSonic105 Levelbug23 Oct. 25, 2008
what defines 'complex'? This seems to be potentially a very open free-form multi-solution puzzle game, but then your limitations in pieces to use per map seems to squelch free-form creativity into trying to recreate the solutions you've devised for each level. it's an almost great game in my opinion.
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avatar for supergiantsfan
supergiantsfan Levelbug41 Oct. 16, 2008
Wow, this game is EPIC..... FAILURE. Good concept and all, but very bad gameplay + it's very repetitive. I can't stand to play this game. I only did 4 lvls and I'm going crazy! HOW DOES A GAME LIKE THIS GET A GOOD RATING?! 1/5
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avatar for Rosw
Rosw Levelbug28 Oct. 16, 2008
geekglue - you had a really nice mechanism for buying the minimum kit to unlock a screen, which could have made it really freeform (maybe with hot stars on screen to pass through for extra points, making you want to revisit earlier screen with extra kit to grab these), but you threw it away on what ended up being serial play because kit you buy just unlock screens and NEVER adds to performance - shame.
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avatar for fredooi
fredooi Levelbug30 Oct. 16, 2008
completed! excellent game!
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avatar for fredooi
fredooi Levelbug30 Oct. 16, 2008
the trick is to use all the given tools at least once without repetition for the first time, and then keep the ball on track, best on a short loop.
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