Comments for Perpetual Motion

avatar for nj_bagatelle
nj_bagatelle

Jun. 23, 2014

Under rating threshold (show) too agitating to bother with 1/5

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(1)

avatar for speedyblupi
speedyblupi

Feb. 29, 2012

Under rating threshold (show) I worked out within 2 games that you get 10 points for every object you hit

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(-2)

avatar for speedyblupi
speedyblupi

Feb. 29, 2012

Under rating threshold (show) Very interesting game, very unique

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(-2)

avatar for maclain22
maclain22

Jul. 22, 2011

Under rating threshold (show) They had a good idea but I need more explanation to understand what im doing... 3/5

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(3)

avatar for ToddPeak
ToddPeak

Aug. 20, 2010

Under rating threshold (show) Man, I wanted to like this game, I really did. It just has some problems. I love the premise. I made a loop that had the Left jumper guy followed by two bars, two right jumpers, then two left jumpers which fed into the original left jumper. Unfortunately, I didn't get the bonus points for having all three left jumpers in a row, so I didn't get a high enough score. Also, the hints and money are whack.

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(3)

avatar for Ninjaemu
Ninjaemu

Jun. 9, 2009

Under rating threshold (show) This game is just confusing, I'm just left feeling a little bewildered o-o

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(-1)

avatar for XYTWO
XYTWO

Jun. 5, 2009

Under rating threshold (show) Original, but no explanation.

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(-2)

avatar for bowlmaster14
bowlmaster14

Jun. 1, 2009

Under rating threshold (show) ok the first time i went on this it worked fine and now it will not load

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(-1)

avatar for metaldevil
metaldevil

Jun. 1, 2009

Under rating threshold (show) i dont get how to beat the fourth level i dont understand what is going on the game seemed cool till i cant score above a thirty i tried many combinations and it still doesnt work

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(-2)

avatar for foot12345111
foot12345111

May. 30, 2009

Under rating threshold (show)

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(-4)

avatar for SpaceLine
SpaceLine

May. 27, 2009

Under rating threshold (show) hints make no sense. scoring is hard to grasp. the "item buying" thing is odd...why use "cash" if it's impossible to do anything custom? overall, the game was fun for the novelty, which quickly wore off. 2/5

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(-1)

avatar for Mornar
Mornar

May. 27, 2009

Under rating threshold (show) 4/5 from me. Nice idea, but has really little explanation of rules, which is a bit annoying.

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(-1)

avatar for Pystro
Pystro

May. 26, 2009

Under rating threshold (show) by the way: 1/5 (and 14384 on 1500 target) the chain can be longer than 40 but i think the following give the same points as the 40th (whatever amount that may be...)

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(-1)

avatar for Pystro
Pystro

May. 26, 2009

Under rating threshold (show) beat the game and still don't understand the scoring system.

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(4)

avatar for raaar
raaar

May. 23, 2009

Under rating threshold (show) 3160 on a 1500 target.

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(-1)

avatar for raaar
raaar

May. 23, 2009

Under rating threshold (show) it only goes up to a 40 chain of pieces.

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(-1)

avatar for raaar
raaar

May. 23, 2009

Under rating threshold (show) new best 1278 on a 480 target.

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(-1)

avatar for raaar
raaar

May. 23, 2009

Under rating threshold (show) 570 on a 350 target lol.oh and 4.99999/5 not qiute perfect but still a fabulous game.

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(-1)

avatar for raaar
raaar

May. 23, 2009

Under rating threshold (show) can*

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(0)

avatar for raaar
raaar

May. 23, 2009

Under rating threshold (show) you van get higher than the target.

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(-1)

avatar for dragonhorn
dragonhorn

May. 22, 2009

Under rating threshold (show) would be great if it didn't have aproximately 1,849,245 bugs...

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(-1)

avatar for nikkodutch
nikkodutch

May. 21, 2009

Under rating threshold (show) stuck at lv 4... need better explanation.

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(0)

avatar for diante
diante

Apr. 22, 2009

Under rating threshold (show) the game just freaked out and had 3-4 layers of different screens then said i can only play on kongregate.com i think this game is buged -10/5

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(0)

avatar for 16mcslane
16mcslane

Apr. 7, 2009

Under rating threshold (show) needs badges

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(0)

avatar for CeruleanDragon
CeruleanDragon

Apr. 3, 2009

Under rating threshold (show) Ok, so... on the 4th round I finally figure out how to incorporate all 4 pieces into a machine that uses all 4 constantly... and I still only get 40/100? So I go to King.com, do the EXACT same machine... and get 40+60 bonus points to complete the level... WTH? This game is severely borked. 1/5.

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(0)

avatar for Poozy101
Poozy101

Feb. 23, 2009

Under rating threshold (show) whts the point of buying the ups if you wuld automaticdlly need them to continue in the game, like just pointless

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(0)

avatar for Archaris
Archaris

Jan. 6, 2009

Under rating threshold (show) It'd be nice to have a more clearly defined scoring system, as well as consistent gravity/density on each level...

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(0)

avatar for Thelonesun
Thelonesun

Nov. 23, 2008

Under rating threshold (show) pkedpker you just cant cope with it because you suck

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(0)

avatar for Tigerson13
Tigerson13

Nov. 21, 2008

Under rating threshold (show) no matter wat i do i cant beat lvl 5

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(0)

avatar for pkedpker
pkedpker

Nov. 5, 2008

Under rating threshold (show) I must say the owner of this really is bad at coding physics.. so i'm changing 4/5 rating to 1/5.. physics for bonuses fail because I do it all perfectly but i dont meet up with the 170 score i deserve

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(0)

avatar for SilverSonic105
SilverSonic105

Oct. 25, 2008

Under rating threshold (show) ok so i just got some 'bonus' points... but before i had an infinite loop that repeated using parts and still looped to all the parts. in my opinion, that'd be a bit more 'complex' than only using each item once.

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(0)

avatar for SilverSonic105
SilverSonic105

Oct. 25, 2008

Under rating threshold (show) what defines 'complex'? This seems to be potentially a very open free-form multi-solution puzzle game, but then your limitations in pieces to use per map seems to squelch free-form creativity into trying to recreate the solutions you've devised for each level. it's an almost great game in my opinion.

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(0)

avatar for Supergiantsfan
Supergiantsfan

Oct. 16, 2008

Under rating threshold (show) Wow, this game is EPIC..... FAILURE. Good concept and all, but very bad gameplay + it's very repetitive. I can't stand to play this game. I only did 4 lvls and I'm going crazy! HOW DOES A GAME LIKE THIS GET A GOOD RATING?! 1/5

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(0)

avatar for Rosw
Rosw

Oct. 16, 2008

Under rating threshold (show) geekglue - you had a really nice mechanism for buying the minimum kit to unlock a screen, which could have made it really freeform (maybe with hot stars on screen to pass through for extra points, making you want to revisit earlier screen with extra kit to grab these), but you threw it away on what ended up being serial play because kit you buy just unlock screens and NEVER adds to performance - shame.

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(0)

avatar for fredooi
fredooi

Oct. 16, 2008

Under rating threshold (show) completed! excellent game!

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(0)

avatar for fredooi
fredooi

Oct. 16, 2008

Under rating threshold (show) the trick is to use all the given tools at least once without repetition for the first time, and then keep the ball on track, best on a short loop.

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(0)

avatar for CapTortuga
CapTortuga

Oct. 15, 2008

Under rating threshold (show) i got though 12 levels n still dont get what the point of the numbers n how to win. Its a nice idea, buts not well programed i think.

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(0)

avatar for fredooi
fredooi

Oct. 15, 2008

Under rating threshold (show) haha! the latter level is becoming easier and easier.....

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(0)

avatar for Gamemastertips
Gamemastertips

Oct. 15, 2008

Under rating threshold (show) Not a bad game, and well done, but as many said here, some levels are just reeeeally too hard. Also, it gets quite repetitive... 3/5

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(0)

avatar for infomage27
infomage27

Oct. 14, 2008

Under rating threshold (show) UPD: closing the browser and re-loading the game afresh WILL correctly enable the Continue button and allow me to keep playing, but still

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(0)

avatar for infomage27
infomage27

Oct. 14, 2008

Under rating threshold (show) uh, i click "menu" on the Map Screen and the continue button is grayed out? this is after completing a dozen or so zones. LAME!

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(0)

avatar for ShadowGHX
ShadowGHX

Oct. 14, 2008

Under rating threshold (show) Really awesome concept, but not very interesting gameplay.

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(0)

avatar for legomaster88
legomaster88

Oct. 14, 2008

Under rating threshold (show) does every thing just flash by vary quickly???

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(0)

avatar for KazRiprock
KazRiprock

Oct. 14, 2008

Under rating threshold (show) There is absolutely no way to tell how you get points and how you don't.

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(0)

avatar for MrRubix
MrRubix

Oct. 14, 2008

Under rating threshold (show) Great concept but very poor implementation in later levels. Like Tass said, it becomes a game of proper pixel placement, which is extremely tedious. I mean, levels like Oulu are ridiculous. 12 left-shooter planks? Those are just annoying to even set up in the first place to get working properly. The scoring should have just been left at "use all pieces" for max score. This whole "repetition of object" approach is frustrating when I am able to find a much more elegant solution but cannot go with it because it doesn't yield as high a score.

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(0)

avatar for Morv
Morv

Oct. 14, 2008

Under rating threshold (show) i dont understand why i get bonuspoints sometime and sometime i dont get a sh*t ^^

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(0)

avatar for wikedk
wikedk

Oct. 14, 2008

Under rating threshold (show) All of the previous level props don't disappear even if i click the clear button?

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(0)

avatar for boolean2
boolean2

Oct. 14, 2008

Under rating threshold (show) Far too linear, why can't I choose another level when I have problems with my current one? And the hints suck bigtime, they don't help - at all.

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(0)

avatar for bam13302
bam13302

Oct. 14, 2008

Under rating threshold (show) good concept, reminds me alot of fantastic contraption, but way to picky, and the upgrade system is stupid, should just be a series of levels that automatically give you new items when you beat the lvl 3/5 for concept

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(0)

avatar for Tasselfoot
Tasselfoot

Oct. 14, 2008

Under rating threshold (show) beat the game... fun, but it'd be a LOT better if the hit detection wasn't so finicky. made it way too hard for what it should be, and became about pixel perfect placement instead of solid strategy / puzzle solving.

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(0)

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