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Look's like 6 turns is the fastest/shortest win, it took me many try's to beat antarctica set at 2 card start, 10 players. 60 counties in the 6 turns, in fact slowed down the battles to make note's and track stacks, doing this saves 30 points on "spy glass" on turn 6. Oh, and I would start "restart" the opening deal over if the cards sucked.
Came close to winning on the 5th turn at time's but all way's come up short on troops or points. 90 points , 50 troops and 20+ lands seems the min needed to win at the "6 turns" point.
This game will be a game I'll return to over time, unlike (dicewars) I never got pissed, frustrated or want my time back. "2's are the key".
Thank you so much, I'm so happy! CardsWars is still my favourite creation. One day I hope to complete my Strategilization, which will somehow expand the ideas from the game, and will be also adding new concepts
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This game go'es well with coffee and news drowning on in the background. Just won the Australia map in 7 turns. (2 card start,10 players,60 states) Not ending a push next next to any more then 2 or 3 stack has peeled a turn off and a Shields use needed early on. In order to build points for the main push you have to set up lands to be taken and then retaken, each turn.
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Using 2's like mad to make 1's (aces) or hitting jokers with 2's making them 2's has really changed the way to play. It's like a Ace Generator Machine.
I beat (S.America) on the 8th turn (2 card start,10 player,60 states) and I can see where this could be lowered by a turn or two. Still not board, fun game.
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Killed (N.America) in 12 turns set at 2 cards open, 10 players and 60 provinces. Cards lower then 4 should be kept open for future used as Two/Ace making cards and not used a "last card" anchors. (use 6's instead)
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Oh wait... Not only can a 1 turn ACE when left behind but any 1 that move's with the stack will turn ACE. How cool is that. So even if you feel your draws are low cards, you can still make lemon aid. GREAT GAME.
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LOL I leave a 2 as stay behind in my stacks, so if the 2 gets to fight and turns to a 1, on the move of the stack to the new area as the 1 is left behind, It turns to an Ace. This is a great way to recycle low cards.
yes, I do :) The point is that I'm finally making by biggest work: my own Civilization. Here's the devlog: www.kongregate.com/forums/3-general-gaming/topics/659940-making-my-own-civilization
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I'm having trouble saving games and achievements as well, and it's annoying as hell. I think it only happens when the browser is closed abnormally, for example if I shut the computer down while the window is open or if the computer closes by itself for whatever other reason. I rarely close my browser, so I've started over about 5 times already.
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Really Really good game!!! But need Map editor and Diplomacy. And the for the powerups, that pretty annoying when you see these price when you use it.
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For everyone who is seeking for that elusive "Kamikaze" award:
1- Play aggresively, trying to become the one that has the most territory
2- If you already are the one at lead with 4+ cards in your frontiers, make sure to thin'em making some calculated mistakes
3- When your frontline territories are thinned, end your turn
4- Go to the CENTER of the map, so you get surrounded
5- HAVE PATIENCE! It's a bit luck-based!
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Guys, shut up. Adventure time card wars is impossible theoretically. In the immature children show, it doesn't even explain all the rules. Secondly, it would most likely be too hard seeing that even if the rules were explained, that it being about a few hours long to explain according to the time-card on the show, making it a waste of the people's time. This is a very well game as it is, anyway. Go back to your kid's websites and check if you really want card wars.
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This games a lame you copied the title Card Wars From Adventure Time Card Wars wich Is better than this and the Graphics looks like the orginal low quality flash game graphics and PLEASE MAKE GAMES LIKE CARD WARS FROM ADVENTURE TIME WITH THE SAME GRAPHICS!!!!
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Some people think that he(she) have to change the name, because it's like adventure time card wars, BUT this game was made first! Stop spamming!
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Stunning game. I don't know how I missed this, I've been through every single strategy game on Kong *twice*. Not only a great twist on Risk-type games, but with 22 scenarios, a scenario builder and good AI? How this isn't rated 4+ I'll never know. Thank you, GeneralVimes, 5/5.
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GeneralVimes: This game has gotten enough plays, it would be worth it to make a Card Wars 2 with different maps and objectives. You've already got most of the work done (Just use the same code from this game).
Yes, I'm working to make Cards Wars 2 soon. I'm going to make slight changes in the way how the powerups work (they are going to be like officers giving the garrison a apecial ability) and will add historical scenarios from Ancient Egypt to WWII