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Comments for Cards Wars

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loppol37

Jul. 16, 2012

Under rating threshold (show) I love the fact that if you are playing a game and an AI is dominating, the other AI's won't be idiots and attack each other, but instead attack the Juggernaut. This makes the game realistic, fair, and fun.

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(152)

Developer response from GeneralVimes

Thank you! I'm glad that my work on creating balansed AI is noticed :)

phaoenixfire

Jul. 16, 2012

Under rating threshold (show) @ Arkonblackfire I've been having your same problem and then i smashed my head on the keyboard. Double check what your attacking is a jack not a joker... @ developer Jokers are annoying

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(0)

Developer response from GeneralVimes

I'll think of different graphics in the next version.

trippinfall

Jul. 16, 2012

Under rating threshold (show) very fun

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(0)

Developer response from GeneralVimes

Thank you :)

Lucski

Jul. 16, 2012

Under rating threshold (show) all this needed to be perfect is a fast-forward button or be able to skip enemy turns... but, it is still not bad!

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(0)

Developer response from GeneralVimes

Thank you :) And have you tried the "Quick AI moves" option in the Settings? Does it make the game quick enough?

Cow_Commando

Jul. 16, 2012

Under rating threshold (show) If you use a powerup on an enemies turn it benefits that enemy!

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(0)

Developer response from GeneralVimes

Actually, it's impossible to activate a powerup on the enemy's turn. I think, it was just a coincidence: you clicked on the powerup button, and the enemy spent its XP points to active its own powerup.

TH3L33T

Jul. 16, 2012

Under rating threshold (show) This game resembles some other domination games I've played, but it has alot more play-ability. A message to new players would be don't rush in until you know what you are facing. The spyglass power-up is the best tool you can use to conquer an enemy line.

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(3)

Developer response from GeneralVimes

Thank you :) You advice is really good for the new players.

ArkonBlackfire

Jul. 16, 2012

Under rating threshold (show) I'm very unclear in how the attacks are managed. Some go for many back and forth, others not.... I did the tutorial, what am I missing? Getting frustrating when I break the first two cards on an attack, still end up losing, then next turn the enemy takes a province after one card breaks? wtf?

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(2)

Developer response from GeneralVimes

The battle is over when one of the sides looses 50% of its garrison. The cards go to the battle one-by-one. And the winning card looses 1 point of its value. So, here is the battle example: [10, 9, 2] vs [7, 6, 5, 6, 7] Round 1: 10 vs. 7 -> 10 wins, turns into 9 and goes to the bottom of the attacking deck. [9, 2, 9] vs. [6, 5, 6, 7] Round 2: 9 vs. 6 -> 9 wins and turns into 8 [2, 9, 8] vs. [5, 6, 7] Round 3: 2 vs. 5 -> 5 wins and turns into 4 [9, 8] vs. [6, 7, 4] Round 3: 9 vs. 6 -> 9 wins and turns into 8. So, the defeated stack of [7, 4] retreats if it has anywhere to retreat, otherwise vanishes. The victorious stack of [8,8] leaves its bottom card in the province, from where the attack was started, and is moved to the conquered province.

aaronwu01

Jul. 16, 2012

Under rating threshold (show) Anyone else think this was inspired by Risk?

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(0)

Developer response from GeneralVimes

Actually, when I started developing the game I didn't know about Risk - I knew of DiceWars. That's why I stated "inspired by DiceWars" in the Credits. But now I want whenever I have free time, to buy Risk and play some games with my friends.

Kilotov

Jul. 16, 2012

Under rating threshold (show) Amazing Game, Great Job :D!!!!

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(2)

Developer response from GeneralVimes

Thank you! :)

Meinhoffer

Jul. 16, 2012

Under rating threshold (show) One of the best risk-based strategy games I've seen so far. I like it more than WarLight, and I LOVE WarLight! It's a shame it's so underrated... I guess people care way too much about the "graphics" and forget that cards add originality to the gameplay. I mean, how many strategy games are already fantasy based) And how many strategy war games have poker cards as protagonists? 5/5 and faved. Good job once again, General.

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(6)

Developer response from GeneralVimes

Thank you very much! It's very pleasant to see your comment. Good thing, the game's rating has grown to 3.50 :)

Darvious

Jul. 16, 2012

Under rating threshold (show) Again, great work on this game! I've played 5 or 6 times a day for the past two weeks now. The only complaint I have is level 21. You can't see the outline of the providences. It's a pretty confusing level. It can be beat after a few retries, but 'retries' need to be saved for platform games. Any strategy game player wants every move to count, every time. Maybe make level 21 a bonus level? It just doesn't really fit with the rest of the game. Anyhow, still 5/5, still Faved. Keep up the excellent work!

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(2)

Developer response from GeneralVimes

Thenk you! Currently the provinces are generated randomely on a given map. Atlhough, I adjusted the algorythm, they othen happen to be very weird-shaped, so, it really becomes difficult to find the bordering ones. In the next version I'm planning to include the pre-defined maps with the borders drawn by myself. For example, there will be US Civil War or WWI. Perhaps, the chessboard with straight non-confusing borders will be one of them. BTW, did you try to play with garrisons not showing (in the Settings)? I ooften use this way of playing on the maps with multiple provinces.

Naurhir

Jul. 11, 2012

Under rating threshold (show) Probably one of the best games I've played. Interesting enough, difficult enough and long enough. It's a shame it is completely underrated. The only drawback is the graphics and the use of “normal” cards. Using the same engine and idea, just changing the card by fantasy or war cards (for example) would probably increase the rating by 1 point. I mean Ace = Red Dragon, 2 = kobold, 3 = goblin or something similar with army cards (general, tank brigades…) and, also, instead just the numbers a good picture. Anyway, great work!!

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(5)

Developer response from GeneralVimes

Thank you very much! I'll work on graphics, and the idea of changing the cards by fantasy units is cool and possible to implement, too.

david00999125

Jul. 09, 2012

Under rating threshold (show) how about a proper save feature, i've played this game three days in a row, file deleted every time :(

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(-2)

Developer response from GeneralVimes

Sorry, that's really strange... Could you, please, right-click on the game screen and check the Flash Player local storage?

lulu72188

Jul. 09, 2012

Under rating threshold (show) I don't understand how to get the "Save the Penguins" medal. I've taken at least 5 penguin's territories in a single turn, and kept them, and not gotten it. Is there something else that triggers this?

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(2)

Developer response from GeneralVimes

This is meant to let the Penguins control 5 their own territories when you defeat other players.

L3mnz

Jul. 09, 2012

Under rating threshold (show) Really good game, love how your responding to everyone's feedback, that is what makes a great developer.

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(18)

Developer response from GeneralVimes

Thank you! :)

sadsatyr

Jul. 09, 2012

Under rating threshold (show) I haven't even played the game yet, but your name alone will make me add 2 stars! Terry Pratchet is amazing!

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(2)

Developer response from GeneralVimes

Thank you :) Indeed he is :)

polkiujm_

Jul. 08, 2012

Under rating threshold (show) Great game.

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(0)

Developer response from GeneralVimes

Thank you!

Darvious

Jul. 08, 2012

Under rating threshold (show) Awesome strategy game, I've been playing it since you uploaded it. Good card generation, good A.I., all of the skills are useful and all of the acheivments are attainable. I can tell you put a lot of work into this! This game should be rated higher, and it should have Kong badges. It's a shame people don't like to think.

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(4)

Developer response from GeneralVimes

Thank you very much! Indeed, the idea of the game came to me 2 years ago, I programmed the beta in Free Pascal. Later I decided to learn Action Script 3 to make it playable in the browser. Since 2011 I've released 6 flash games (they are all here on Kong) and then I felt that I'm able to build the turn-based strategy. Indeed, I hoped for higher rating :) Perhaps, I should have made various AI difficulty levels to involve the players who usually don't play strategies. I'll add it into the next version, together with the historical scenarios and multiplayer.

Zeru

Jul. 08, 2012

Under rating threshold (show) For whatever reason. My medals and achievements are reset each time I close the game. I set unlimited storage for flash and didn't delete anything. This is bad :(

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(0)

Developer response from GeneralVimes

That's really strange... And what is your OS/Browser?

Rakkel

Jul. 07, 2012

Under rating threshold (show) Just got the Pyramid's First Strike award, it is the Top (Red) team. For how to get it, reset the level until red has a lot of face/ace cards and save after every attack that does not take lose cards. It will take a while.

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(3)

Developer response from GeneralVimes

I noticed that you already hold 92% of the medals, congratulations!

Rakkel

Jul. 07, 2012

Under rating threshold (show) It does not show the color you need to be for the First Strike Medal on the Pyramid level. (the line seems to be cut off) It would be easier to get if it was readable. Other than that great game

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(1)

Developer response from GeneralVimes

Indeed, my mistake, I made too long desription which didn't fit the text field size. The team is Red, as you actually said in your next post

Disavenged

Jul. 06, 2012

Under rating threshold (show) Would be noice to have more control over our cards. Meaning moving only certain cards instead of all but 1, destroying of cards to weed out the weakest without having to attack with lowest first and risk losing high cards or just diminishing them. But i guess that is what adds the difficulty to the game, though it is more annoying than anything. Game im in has been going on forever because of not being able to do said tasks. I have the opponent outnumbered and out gunned just hard to get the cards up front where needed without the crap that has to go with them.

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(7)

Developer response from GeneralVimes

Allowing the player to move cards one-by-one is a good idea, I'll think how to implement it in the next version without increasing the required number of player's actions. Thank you!

lulu72188

Jul. 05, 2012

Under rating threshold (show) I've found a possibly unintentional exploit- you can get any of the medals in hotseat mode. If you want to take advantage of this, you can choose the team that needs to win for the medal, and play poorly as all the other colors. I think this should be changed, so that the only medal earnable in hotseat mode is the medal for playing hotseat mode.

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(2)

Developer response from GeneralVimes

Yes, you are right. But I decided to let the human players, who actually play the Hotseat mode to gain any kind of achievement.

LegionofAres

Jul. 04, 2012

Under rating threshold (show) I would like to mention how much I appreciate (some other Kong users might agree) the high amount of attention you are giving most if not all of the comments, questions, and problems that have been commented. Not many other developers (who actually develop good games) do that. Thanks.

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(121)

Developer response from GeneralVimes

Thank you very much! It's very pleasant for me to communicate with players and to discuss the ways of game improvement.

link95

Jul. 04, 2012

Under rating threshold (show) What song is playing at the main menu? It seems familiar.

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(-1)

Fleecemaster

Jul. 04, 2012

Under rating threshold (show) Haha, ok, fair enough then! :)

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(0)

Disavenged

Jul. 04, 2012

Under rating threshold (show) The most annoying part of the game is the quick high/low stacking that you accidentally click on when going to attack and mess up your whole strategy you just planned.

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(1)

Developer response from GeneralVimes

Sorry about that. However, these buttons are very useful when you move big amounts of cards inside your territory. They show only at the bottom of the card symbol (except when the province is near the top screen border)

Disavenged

Jul. 04, 2012

Under rating threshold (show) Seriously idiots of Kongregate, just because a song was used in one free game does not mean it cant be used in another. Save your self time and everyone else time by keeping your moot point to yourself. Thank you.

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(0)

bobernannerrr

Jul. 04, 2012

Under rating threshold (show) my game never saved last time and i have to restart every time i come back to playing it....

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(2)

Developer response from GeneralVimes

Strange... Didn't is save the medals or the game save?

kiwki7

Jul. 04, 2012

Under rating threshold (show) 90,8% chance of winning and still losing XD what a fail

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(1)

Developer response from GeneralVimes

Yes, sometimes it happens: there's always can be an Ace of Joked underneath the visible card.

Rielly987

Jul. 04, 2012

Under rating threshold (show) anyone else think of the vocalaid songs when playing with 4 colors

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(0)

Amibtious

Jul. 04, 2012

Under rating threshold (show) I don't get it. If I attack & win with a joker, the joker downgrades to an ace.....and then sometimes disappears. Is this intentional or a bug? Sometimes when attacking & winning, my highest value card seems to disappear....it won it's fight, I know it should be 1 lower....but it's completely gone.

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(0)

Developer response from GeneralVimes

Hm.. strange.. did you take into account that after successful attack one of your cards is left in the initial province?

Fleecemaster

Jul. 04, 2012

Under rating threshold (show) Dude, you took the music from Heroes 3... Surely you can't do that?!

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(2)

Developer response from GeneralVimes

I used the music by Kevin McLeod, he allows using it in free-to-play flash games. The link to his site is in the Credits

LegionofAres

Jul. 03, 2012

Under rating threshold (show) I lost the tutorial...

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(2)

Developer response from GeneralVimes

BTW, it is possible to play for any side in the tutorial. Can you find the way how? ;)

zzxxzz3

Jul. 03, 2012

Under rating threshold (show) the % chance to win needs serious fixing...I'd say I lose at least 1/3rd of the battles where I have an 80%+ chance to win...

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(5)

Developer response from GeneralVimes

Perhaps, it's like in Civilization, where the spearman defeats the tank, the cases of bad luck just are remembered better?

Raither

Jul. 03, 2012

Under rating threshold (show) I'd like to be able to choose which cards to move. Nothing is more annoying than having 90% of the map, but still take ages to finish off the opponents, because you can't get the high cards to the front due to overflooded mid sectors. Being able to set "waypoints" would be nice too. (So you don't have to command the same movement pattern at the end of each turn over and over again)

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(4)

Developer response from GeneralVimes

Interesting idea about the movement patterns, thank you, I'll think of it

rocktheworld315

Jul. 03, 2012

Under rating threshold (show) How many cards are in this deck...

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(2)

Bhivedine

Jul. 03, 2012

Under rating threshold (show) #1. Try to stack, be patient. #2. Never attack with stronger card on top, set as a first card, weakest one which can win (example: 7,A,J,10,9,8 if u attack an enemy stack with 6 on top, cuz its pointless to waste your A(its gonna be K after) and u'll never know what is under that 6). #3. Find some corner. Its always easier to fight on one front than on many fronts... #4. If u got a weak stack, waste it and attack enemy stack asap. That makes your enemy weaker and give you space for better cards that you can move from 2nd line. Do it before enemy attack you! If he got stronger stack u gonna lost your stack and land. #5. Always move your reinforcements to front from first lines to back (like 2nd line goes to 1st line, 3rd to 2nd, etc. till deep corner). Never in opposite way cuz you gonna block army in land which get reinforcement. Thumb up if u find it useful. hf & gl!

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(137)

Developer response from GeneralVimes

Great advice, it'll be really useful for the players to know to win.

rocktheworld315

Jul. 03, 2012

Under rating threshold (show) Why do the cards shred when attacked? I didn't ask to cut the deck...

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(3)

rocktheworld315

Jul. 03, 2012

Under rating threshold (show) Oh, joker copies the card it defeats? Could've told me that before I attacked a 2.

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(2)

mmwmmw

Jul. 03, 2012

Under rating threshold (show) Unless you really like repetitiveness, this game has way more levels than you need before you'll get sick of it. Desperately needs something like upgrades or whatever to keep it playable. Once you figure out the strategy, winning is pretty easy. However, it's slow and repetitive. Every map plays pretty much the same. The maker should have focused less on making differently shaped maps and instead should have tried to make game-play differ from map to map.

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(0)

Developer response from GeneralVimes

Thank you for reply. I'll think of more gameplay features. If you have yours in mind, please, tell and I'll try to implement them with crediting you.

Col_Tatticky

Jul. 03, 2012

Under rating threshold (show) @zzxxzz3: I know, I love the supports too; in my first real game I used a long jump/spyglass combo to go from a turn from defeat to an even fight (which I won).

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(3)

Developer response from GeneralVimes

Yeah, cool combo, once it let me win in the hotseat game.

Col_Tatticky

Jul. 03, 2012

Under rating threshold (show) Excellent, excellent game! The thing I think is really neat is how the battles are completely deterministic, but retain a degree of uncertainty and bluffing involved. I'd describe it as more of a cross between chess and poker than anything else.

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(3)

Developer response from GeneralVimes

Thank you very much!

spritewalker

Jul. 03, 2012

Under rating threshold (show) props for the risky war love child you gave birth to.

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(2)

LOL_DONGS

Jul. 03, 2012

Under rating threshold (show) Is this an original card game, or a flash implementation of an existing game?

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(2)

Developer response from GeneralVimes

I made up the entire set of rules. Of course, they are based on the "War" and "Dice Wars" rules as on the sources of inspiration, but the game is original.

TrumpetTyler2009

Jul. 03, 2012

Under rating threshold (show) how the battle is over when you have 4 cards left, but they can keep attacking till they have one card left? Also extremely difficult. The first war shouldn't be this hard.

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(2)

Developer response from GeneralVimes

The battle is over when 50% of any side forces is lost. Like in real history, the army which suffers big losses becomes demoralized and retreats. And I'm sure that you'll find the game easier if you use the tactical hints mentioned in the strategy guide.

zzxxzz3

Jul. 03, 2012

Under rating threshold (show) I'd like an "undo move" button, for when I accidentally transfer cards to the wrong territory. I like the supports, railway is insanely useful.

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(2)

Developer response from GeneralVimes

Good idea, thank you. I'll think of how to implement the "undo" into the game.

catman501

Jul. 03, 2012

Under rating threshold (show) The beginning menu music is also used in Total Miner :D

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(1)

acedabcdef

Jul. 03, 2012

Under rating threshold (show) ive won about 2 out of 30 games played so far. Very difficult

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(8)

Developer response from GeneralVimes

Yes, perhaps, it is in the beginning. But try to use the trics explained in the strategy giude and you'll win all the levels.

Qwubs

Jul. 03, 2012

Under rating threshold (show) Has more gameplay value than most games I pay 15-20$ for!

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(108)

Developer response from GeneralVimes

Thank you very much!

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