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Day 137: The blocks are still watching me. They have exhibited no hostile activity. I think they want me to share my pizza.
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however, given the wildly bouncing difficulty curve, it might make sense to allow the player to skip some number of levels to be able to continue on when stuck (i.e. the next 3 or 5 unsolved levels are available for play, instead of only one)
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Thank you for the lovely calculator game...with googly eyes. Everyone who spent there time in math(or maths if their British) will love it. I actually was forced to spend some time thinking on the last few puzzles, something I haven't had to do in a while. Thank you SO much.
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Kong decides if a game is good enough to get badges. All of the "OMG whyy no badges!!!!?" comments don't do anything.
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this isn't a new logic puzzle game, its been around for ages in all kinds of variants. That said, this is still a decent version of it and provides a nice challenge.
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It's so convenient that if you get stuck, you can always get the hard badge by cheating and copying the walkthrough. It is amazing though how difficult just two or three moves can be.
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Yes! I've think this set of moves will solve the level.... Wait a sec, the blocks are giving me condescending looks, They KNOW this isn't going to work.
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1) This is too repetitive.
2) I solved more than half of puzzles "accidentaly". You know, like, let's try this block ... oh, it's finished, nice.
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Same prob as Bankzy, every level marked as stared, but both the game and the badge counter only record 99 of them.
Good game anyway !
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Overall great relaxing game. Maybe could add another tune or 2. Got just a bit annoying here the same "yeah" after 100 lvs. Also was a bit bummer after a while when you figure out the thinking pattern of the developer. Tends to want you to pull a piece out from the puzzle, let the rest fall into place then finish it with the first piece
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The difficulty curve on this is really strange in that it doesn't look like anything. It's just a bunch of points. Bunching the levels by the number of moves they take to solve would help cohesion.
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Good game. I beat all but three without the walkthrough, and I wish I had done it without (I felt stupid after looking at the guide). Oh well, I did decently, I guess. Great game - challenging, but not frustrating. Good graphics. Lots of fun. Recommended - 3.75/5, 4/5 for good measure due to Kong's rating system. Thanks, and God bless!
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I really love this game. Maybe it's to easy to me, but I'm on 51 lv so there's still so much to do :D 5 stars for levels - there's a lot of them, I thought that I was getting to last level when I was on 30. Then 40. Then 50. I looked to a level list and oh my God... Also I really enjoy playing it :P 5/5
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Nicely designed game interface. I like the inclusion of both a restart and an undo button, and that using all your moves doesn't force a restart
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For one-move levels: Find out where the Domino Effect begins, and then move/switch to begin the cascade. These move are frequently pretty simple.
For two-move levels: 'Pair' blocks off and arrange a cascade. Then begin the chain reaction. These levels require more forethought.
For three-move levels: These can be pretty complex. Identify pairs, find out which pairs need blocks to be moves to arrange the cascade, and then find the fewest possible moves to arrange blocks in groups. Then complete groups and watch it cascade.
Do note, however, that many two- and three-move levels have two or three one-move levels nested within them. If possible, try to identify the cascade locations within each level.