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+mnm2317 Also, going backwards brings you to a "hard mode" of sorts, were enemies shot and move faster and you have to go back to the gun (if you didn't pick it up).
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Awesome game. Concept and look and feel.
Tip for 'win' badge: play normal, get gun. Then go BACKWARDS to the 'space' and continue to go 'down'. After a WHILE you'll get to the 'win screen' and when you exit there you'll be at the boss. Shoot his 'sides' until you win and get badge.
Even with that tip, I love that there's another badge for going all the way through in the 'designed' way ^)^
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It would be fun to have a hard badge where you have to beat the game with a time bonus, collect all the coins and no damage taken.
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i have a question. i have a TI 84 calculator.. do you think this game can run on that?……
now that I'm thinking about it… it probably could
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The only thing I'd change about this game is the constant screen-shaking effect of the end monster. It gives me motion sickness.
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This game is an excellent idea of this style of puzzle game. I have only done 3 layers and I am already enamored by it. 5/5
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is funny at the start if go up and up more up you will going to the end(to you win) and you will earned tge badge clever
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If you're having trouble beating the final square before you win, you have to hit the monster at either left or right side, at the spot without the spikes.
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amazing concept, but maybe a little hint in the beginning, or tell us controls? it took 5 minutes before i realized i needed to use the arrow keys and not click anything :p
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Cool guys!!!
Love it. I think the graphics work perfectly for the game and fancier graphics wouldn't make the game feel the same. This reminds me of games on the Atari 2600, I was ready to pop out of a door and encounter that stupid dragon. Great game, bit of a challenge and really interesting concept. If this is what you can make in 48 hours I really want to see what you can make when given more time.
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Btw I you start from the end, the game actually makes it harder for you after you are being "clever" because now you can't hit the edges of the shooting cubes since they fire in two rows instead, but they are easier for one to maneuver and easily kill though.
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This game is so ingenious and creative! And I love the little attention to detail with how your character is always the color of the layer you're currently in. Amazing game!
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Great game, simple enough to get into and start progressing, but difficult ramps up perfectly as you move on through the maze. Bravo!
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the backtracking to get the 2nd badge is strong within this game. but it was fun, thought i have raged a bit when i died right before the boss x)
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Why is collect all coins only medium? I can't deal with the big minnions that shoot a lot. Therefore I can't do it :(
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great pixel game ever! i mean i know there are not much action but at least we can experience some with a boss fight in the end,much great job!
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It would be really nice if you gave an invincibility period following being hit my a projectile. Otherwise concept was decent and gameplay was decent 3/5
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Awesome game, mute would be nice. Hints for the game: like rjdjdaw said, go right first at the green, just keep track of your dead ends and its pretty easy to track the path. To defeat the final green block, you must hit it sideways, you can notice a little gap between the spikes there,and you should try to keep yourself in the diagonal, so when he moves, you hit once, and run again to the diagonal, i only hit it once at a time but never got damaged.