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I'm having the same problem as del711332. Once I click play a credits screen pops up and the game freezes. Have tried in both IE and Chrome. I don't usually experience playability issues on Kong.
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Game isn't loading correctly. I get the screen wherein the creator takes credit but can't do anything from there. Nothing clickable keys do nothing.
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Love it. I think the graphics work perfectly for the game and fancier graphics wouldn't make the game feel the same. This reminds me of games on the Atari 2600, I was ready to pop out of a door and encounter that stupid dragon. Great game, bit of a challenge and really interesting concept. If this is what you can make in 48 hours I really want to see what you can make when given more time.
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Great game! Some of the enemy placement needed some work, and that end boss was really... pointless. But since the concept and the overall design was really fun, those picks didn't break the game nor the fun.
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starting to wonder just how many hits that last boss needs, until I realize he's apparently nearly covered in spikes that give him armor, and then shortly thereafter I died. Here I go once more. ;o)
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The fractal maze idea is fun, but the end boss lets the game down. The only reason I didn't give up running around and shooting it is that convention dictates that that's what you do with an end boss - but the same convention also dictates that there should be a power bar or progress meter showing how close it is to dying.
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To quickly beat the game and get 15 free points, get the gun and go allll the way back out, and further out the title screen until you reach the final room and beat the boss.
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I love the hidden hard mode... I just wish there was a way to do it without taking damage before getting the gun. Seems like it's currently impossible...
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I love the concept and challenge of this game. It's short, but fun. I'd love to play a longer version of this game with many more rooms!
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Once I realized it was immediate play and no intro, and keyboard control but no mouse, i liked this game a lot. It's simple but it's fun zooming into the next section. I also like that it was truly a maze and sometimes made me go back out to an earlier layer. Very nice.
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#EmpressCrane this is made in 2012, it's not new. As for the volume, I just use the volume mixer with sliders and change adobe flash player volume.
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Woah, I went further down the boards and when I restarted, it showed me falling back through the game 2 times. That was weird.
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am i the only one that played through the game backwards after discovering the ability to go to the end before entering the rainbow area
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Honestly, I don't really like this game much. Granted, its original, and was made in under 48 hours, but I've definitely seen far better then this. Its main failing is that it's mostly grind centred- most minions take a lot of hits to kill, and though they may be easy enough to kill their methods of attack make the process of killing them slow and dull. The transitions can also be slightly buggy if you're just on the edge, and though I don't usually mind that, the fact that some minions are literally right next to the edge makes the constant in-out very hard to judge. I like the idea of the game, but it just isn't very fun, at least in my view. 3/5.
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Quickest finish - At the beginning, move forward into the maze, quickly get the gun and then proceed out of the maze from the way you went in. Then move to the bottom of the screen and hold the down arrow, you'll see the maze disappear and eventually the credits section with a message saying you won, the score and the bonus timer counting down. Just a few more screens and you'll be in the boss room. Take the boss out with ~roughly hits or so from the side where there aren't any spikes. Voila, you'll have a really fast end time and should easily achieve the "Flawless" achievement.