Under rating threshold (hideshow)
If you think about it it's like the game trying to show how life really is: It's just a place where as each level of your life goes by, it always gets harder. And when you keep reaching out for your goal, you never seem to get to it. 10/10
Under rating threshold (hideshow)
Betty Torres
por favor no lea esto
por favor no lea esto
por favor no lea esto
por favor no lea esto
por favor no lea estoy
el 13 de octubre de 1991
un niño llamado nick se tiro de un puente devido a problemas familiares
si ya leiste esto deves copiar y pegar
en otros 3 juegos mas o si no
...nick vendra por toda tu familia
haslo o moriran porfavor hasme caso
ymi nombre es Jenna. Tengo 7 años de edad,
cabello rubio y ojos aterradores. No tengo nariz ni orejas, estoy
muerta. si no pones esto en los iguientes 7 juegos en los proximos 40
minutos me aparecere esta noche junto a tu cama con un cuchillo y te
matare... esto no es una broma algo bueno te sucederá a ti esta noche a l
9:50. Te lo vuelvo a decir esto no es una broma Alguien especial te
llamara por telefono o hablara contigo y te dira cuanto te quiere.NO
LA ROMPAS!!! ponla almenos en 7 juego
Under rating threshold (hideshow)
Nice, I enjoyed it. I was worried I'd actually have to solve a sliding puzzle to finish a level. Never got my mind around how to solve them :P though maybe it would be easier now I've played this game. I enjoyed the levels with a trick to them more than the multiple key collection ones but I had a good time on pretty much every level. Cool concept.
You can basically solve everything by working backwards from what you want, though it's kind of hard to keep your route memorised as you construct it backwards, so sometimes I'd just walk around and do whatever seemed interesting, hoping it would work out (that hardly ever worked lol).
Under rating threshold (hideshow)
One suggestion, it'd be nice to be able to know which entrances would and wouldn't work with other ones. It's annoying to try and go to the next slide, only to realize you have to go the other way even though there was no indicator
Under rating threshold (hideshow)
This game is beyond awesome. Games like these are the gems I'm looking for in kongregate. The gameplay is Blizzard-like: easy to learn, hard to master. And I like how the music changes, when you switch modes.
Under rating threshold (hideshow)
I believe that every puzzle game has a hidden meaning, even if not intended by the creator. This game signifies working towards impossibility. Imagine every puzzle as a time in life where you work for something. It cannot be rushed, and although it may appear complex and well beyond you, with enough patience and thought, you can find your solution. Sometimes something is only impossible because the pieces aren't arranged correctly- so rearrange them
Under rating threshold (hideshow)
"Brilliant concept, good work. PLEASE make a sequel."
They did. And it's by far the best mobile game, no, the best freeware game EVER! I consider it to be the younger cousin of Portal. It's that good.
Under rating threshold (hideshow)
Great puzzles and challenging, but the controls are awful. I feather touched to drop down one spot and overshot by quite a distance. Later puzzles that require precise jumping are so frustrating I quit because the controls were so bad.
Under rating threshold (hideshow)
This is an extremely creative design for a game, I absolutely love it! Only got to area 21, i was hungry and my brain was hurting already, so i gave up.
Under rating threshold (hideshow)
Too short but fun. If you make another game you should include portals? Maybe gates that need colored keys to get through? Or buttons that shift the pieces in a certain direction? Still 5/5 You keep being creative, guy(s). :D
Under rating threshold (hideshow)
This game brilliantly combined action and puzzle, something I previously thought was not possible. I would love more games like these, or game developers like these!