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Comments for Wild Heroes

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sexysauce

Feb. 20, 2013

Under rating threshold (show) it is a sweet game tho

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(0)

sexysauce

Feb. 20, 2013

Under rating threshold (show) It keeps losing my spot every time I have to come back and I have to replay a bunch of levels. Kind of lame

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(0)

ignacios83

Feb. 20, 2013

Under rating threshold (show) One of the best TD i have ever played! Congratulations!!!! :D

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(1)

Developer response from Global_Pixel

thank you :)

Kingsquiddish

Feb. 19, 2013

Under rating threshold (show) great graphics, could be a bit more challenging

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(0)

Prince_Jon

Feb. 19, 2013

Under rating threshold (show) By far the best TD I've seen on Kongregate in years, 10/5. Been playing nearly 3 and a half hours, just reached the last island now. Taking a break. The only bug I've seen so far is that my heroes were shooting outside their range, either this is a bug that makes them shoot further then they're supposed to, or the Blue Circle Range Upgrade doesn't increase the range-circle enough. Either way, excellent game. Hope you keep up the good work :).

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(0)

Developer response from Global_Pixel

Thank you so much, best regards

CptnRoflmao

Feb. 18, 2013

Under rating threshold (show) I don't like that I have to quit out of my quest/challenge select screen to go to the music and SFX menu. Otherwise, this game is fantastic. Loving the graphics and presentation. This game is just oozing with style and I love it when games do that.

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(3)

atearwhofellnot

Feb. 18, 2013

Under rating threshold (show)

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(-4)

IANF1

Feb. 18, 2013

Under rating threshold (show) hooray for devs that respond to their players :D

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(2)

JeremyEmperor

Feb. 18, 2013

Under rating threshold (show) wish there is 6/5

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(4)

Developer response from Global_Pixel

thank you :)

JeremyEmperor

Feb. 18, 2013

Under rating threshold (show) first unity game i ever played

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(1)

Chaosinmotion

Feb. 17, 2013

Under rating threshold (show) How about different colored stars so you know which level you have completed a map on? I did some easy, some medium, some hard and now I don't know which ones I did which.

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(0)

Chairchucker

Feb. 17, 2013

Under rating threshold (show) I just lost because my snakes were disinterested in killing the brownie who sat there kicking down my castle unhindered. What's going on there?

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(0)

Chaosinmotion

Feb. 16, 2013

Under rating threshold (show) I've noticed sometimes the "easy" and "medium" level are both highlighted at the same time. When I click on one or the other, the other goes dim as you'd expect. Does this mean there is a level between easy and medium? A easy-medium? Or am I playing medium when I think I'm on easy? Other than that odd bug, I really like this game and agree with some of the comments already made for improvement and appreciate you improving the game based on feedback.

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(0)

Mebdach

Feb. 16, 2013

Under rating threshold (show) nice graphics, but is 3D really necessary? Also, far to simplistic gameplay in comparison to all the other TD games on Kong. 3 levels of upgrades, with no choices?

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(1)

R0sh

Feb. 16, 2013

Under rating threshold (show) The last boss has just freeze right now lol He doesn't move at all ...

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(0)

platanzote

Feb. 16, 2013

Under rating threshold (show) Lurve this game. There's one thing though - I'd love to be able to place multiple towers of the same kind at once, rather than having to return to the avatars every single time I want a new one. If, for example, I could hold control or some other hotkey and click to lock in tower selection, I'd be a super happy gal. Thanks!

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(0)

dirtdog249

Feb. 15, 2013

Under rating threshold (show) Need...... badges......... :-)

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(5)

cmelroy

Feb. 15, 2013

Under rating threshold (show) Best part I like...a tower defense where upgrades are better than blanketing the land with level 1 towers. Finally get to use that power they built into games.

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(-2)

Gku99

Feb. 15, 2013

Under rating threshold (show) I never understood the point of the Score for some of these games.

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(1)

Slappykincaid

Feb. 15, 2013

Under rating threshold (show) Bah. I get a "fatal content error" 75% through loading the game.

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(-2)

BennyA1

Feb. 15, 2013

Under rating threshold (show) Any specific reason the game gets forever to load?

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(4)

gypsyfair

Feb. 14, 2013

Under rating threshold (show) like the graphics, the game is my new fab

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(0)

perti31

Feb. 14, 2013

Under rating threshold (show) Loving the game. 5/5. Just a heads up, I keep having an issue on The Great Tree where clicking on a hero to place results in the hero sometimes placing all the way to the far left part of the screen. Cost me a loss or two. Also wondering where the game saves. I've closed the browser a few times only to reopen and a lot of progress had not been saved (lost about 3 levels not to mention challenge levels). Otherwise, wonderful game!

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(0)

narta3

Feb. 14, 2013

Under rating threshold (show) They dont go wild they turn into.....zombies!!!!!

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(1)

AkuTenshiiZero

Feb. 14, 2013

Under rating threshold (show) Build cats. Place a snake at every entry. Build cats until nothing can get through. Sit there wondering what to do with the 400+ fruit you have left because cats are the best and cheapest tower.

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(-2)

MaStErZaPhOd

Feb. 13, 2013

Under rating threshold (show)

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(-9)

gdfsniper

Feb. 13, 2013

Under rating threshold (show) am i just special or is there no way to mute the game?

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(1)

Developer response from Global_Pixel

Hi, At the main menu, you can go into the options menu, and in the menu of options you can find 2 slidebars one for music and other one for the sound effects, I hope you have been helpful, best regards

scrambl3d

Feb. 13, 2013

Under rating threshold (show) Great looking game and I enjoyed it for a few hours but balance is a problem. As far as I see, Turtles are OP (or, rather, most other stuff is WAY under-powered) and you can beat every level with them clustered around the castle. The enemies are all very similar so you don't need to search for other tactics (apart from sticking penguins and fish slightly further out). Also, the upgrade/build more towers question is a total no-brainer here and upgrades basically select themselves. Haven't finished the game so not sure if this applies to the end but it makes the first few hours very repetitive. Sorry to be critical - really liked the game but balance is always the key to a great TD game.

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(4)

antonioj123456

Feb. 13, 2013

Under rating threshold (show) que demora

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(-1)

CityOfVillains

Feb. 13, 2013

Under rating threshold (show) This isn't major but there is a bug when your speed is at two and you press pause... When you press the un-pause it goes back to one speed... Not sure why it does this but it would be nice if you can fix it....

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(1)

Zoolog

Feb. 13, 2013

Under rating threshold (show) I saw that the game was taking a while to load so in my head im thinking "this is going to be abig and hopefully god game". An Global Pixel delivered. Good job

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(0)

autobob

Feb. 13, 2013

Under rating threshold (show) That was good fun! Didn't think much of the challenge mode though - it got a bit repetitive. It would have been nice to have had a different challenge on each world. I noticed a bug with the rock bosses as well - If they get frozen during their rebuild phase they can't be hurt until the ice thaws, which is a bit annoying. Still, I enjoyed it :-)

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(0)

LaiminaA

Feb. 13, 2013

Under rating threshold (show) my game wild defend and wild heroes

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(2)

Developer response from Global_Pixel

thank you :)

rickas

Feb. 12, 2013

Under rating threshold (show) Would like a confirmation on selling towers.

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(2)

paac

Feb. 12, 2013

Under rating threshold (show) Hot keys for the towers would be awesome!

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(0)

erikpost

Feb. 12, 2013

Under rating threshold (show) clean, fun, will keep me busy, most TD games just for a couple of days, this one is there to stay. thx.

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(1)

Developer response from Global_Pixel

Thanks for your comment, best regards

Smitty407

Feb. 12, 2013

Under rating threshold (show) Sorry for so many posts but just so everyone knows: Click on frozen enemies...just do it.

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(1)

Developer response from Global_Pixel

Thanks for your concern, best regards

Smitty407

Feb. 12, 2013

Under rating threshold (show) Addendum: I also feel like there should be other "spots" on the ground like a green spot that increases attack rate or a black spot that decreases upgrade cost or increases sellback value.

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(0)

Smitty407

Feb. 12, 2013

Under rating threshold (show) My only complaint on this is that the range circles need to be fixed. It's pretty frequent that either a unit will start attacking WELL before an enemy has walked into its range or it waits far too long to start attacking.

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(0)

yukkakoya

Feb. 12, 2013

Under rating threshold (show) nice game. I have 3 problems with it so far. Mainly with the challenge mode but the last one applies to quest mode as well: - forming combinations with either greenish-grey, greyish green or green jumping foes is a tad difficult. And tiring on the eyes. This type of game has to be color-coded better than it is now. Also animation when the combination engages is seriously obscuring the foes that are still there. either the animation should be changed or we should have the option to switch it off. And lastly, on some maps the monster route runs too close to the screen edges and is partially obscured by the fruit and energy bar. not so much a problem in quest mode, more so in challenge. Still, even in quest mode it's creating some discomfort

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AndyE8

Feb. 12, 2013

Under rating threshold (show) ayumilove.....just make your own TD game then

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(-1)

AndyE8

Feb. 12, 2013

Under rating threshold (show) this needs achievements NOW!!!!!!!!!!!!!

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(1)

tasteflavored

Feb. 12, 2013

Under rating threshold (show) there's nothing a turtle with a rocket launcher cant handle

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(-1)

LaiminaA

Feb. 12, 2013

Under rating threshold (show) COOL GAME

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(1)

lalalolo49

Feb. 11, 2013

Under rating threshold (show) Can we see attack speed ?

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(1)

ayumilove

Feb. 11, 2013

Under rating threshold (show) [PART3] The game can further improve by allowing users to pre-select towers or spells if there are more than 8. Give more variety to it. Let's say attack/range/speed boost for all towers for 3,4,5 sec (level 1-2-3). In the mission page, it seems that its selecting the easy and medium difficulty. I have to set it to easy (play casually). You could implement 3 types of star (bronze/silver/gold for 3 different difficulty similarly to demons vs fairyland). The game needs more indepth strategy. All mission can win easily with mass turtle, few penguin and dragon/salamander.

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(4)

ayumilove

Feb. 11, 2013

Under rating threshold (show) [PART2] For the skill upgrades, after adding points, user could just assume its done (no need for yes/no confirmation - kinda of a hassle) since we already have the undo button there. There are times when i add upgrades, i just press back to return to the mission just to find out my upgrades were not save. Next is the spell cast, allow user to cast a different spell why the first spell is shooting on enemy. No need for the drag bar. Just select spell and click on monster for single target or aoe for instant effect.

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(1)

ayumilove

Feb. 11, 2013

Under rating threshold (show) [PART1] The game is kinda imbalance in terms of the tower upgrades vs stats. A non-ugpraded tower (Dragon)_ can't do at least 5% damage to a monster, but when at max level, it does 20-33% damage. The damage difference is a lot. Turtle tower is the best against mob on all levels of the game, dragon is best for single boss attack. Salamander is great for setting monsters ablaze (1 will be sufficient), penguin freezes boss (1 will be sufficient), 1 dragon for boss attack, the rest are turtles. then the remaining far reach areas use cat (longest range attack). just upgrade 1 at a time otherwise it would be useless.

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(4)

Sleepingpill

Feb. 11, 2013

Under rating threshold (show) I feel the way upgrades, when upgrading a hero/tower the way they scale makes upgrading too important, removing the choice of putting down a new tower or upgrading my old one, because one of the choices will always be better. Try not to take AWAY choices in game design, players should make these choices since they are part of the game.

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(0)

Sleepingpill

Feb. 11, 2013

Under rating threshold (show) Oh, and do consider graying out the whole square, instead of just the picture inside the square, when I cannot afford a new hero :)

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(1)

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