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The arrows spell is quite clumsy to use, also because you can use the mana without actually using the spell (the timer looked to me like it was giving a buff at first sight), also I would prefer numbers on many of these items, attack speed, damage, amount healing from the spell, range, and explain to me if any monsters have armour of any kind I need to be wary about...
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I really think this was a great start for your studio, but as many has pointed out, the game lacks depth and tactics. The element of Power is sure nice, but I can get full stars without using them. As my friends would've said, this is a game for iPhone, not Android ;)
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Hmm, let's see: Solid Gameplay, Good Upgrades, Nice Graphics, Fun Game, Great Updates... have I missed anything? These guys even respond to player requests, and not just bug reports! This is fantastic! This has actually become my new favourite TD game, and it's been years since anything has even come close to such a title! Well done Global Pixel, and thank you for bringing such joy
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I really like the visuals, but I feel like there is a good amount of room for improvement. I think the interface in the upgrade menu is a little unintuitive. Some of the menus and maps look a little chunky, kinda like those fat crayons for toddlers. I am guessing you went with the theme to support the feel of the game. I think you guys are on the right track. I can't wait to see what else you come up with.
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Hmm, let's see: Solid Gameplay, Good Upgrades, Nice Graphics, Fun Game, Great Updates... have I missed anything? These guys even respond to player requests, and not just bug reports! This is fantastic! This has actually become my new favourite TD game, and it's been years since anything has even come close to such a title! Well done Global Pixel, and thank you for bringing such joy
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Nice artwork, smooth animation, but this game terribly lacks for tactical depth comparing to popular TD games. But I have to give the devs the credit for it being their first game and there readiness to communicate with the players and to improve the game.
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I gave this a rating of one star. Although it is very clean looking, it still suffers from many UI problems. (Ex: Even though you can reset your talents now, it still asks if you're sure you're done, or are you sure you want to reset. These are generally only important if you're about to do something that's not re-settable, with no penalty.) Also, not only does there seem to be no reason to use any tower but the AoE explosion, but if you try to use any other tower, you don't do nearly as well.
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wow these unity web player games are getting realy good i just played a paintli game called akinairo kinda reminded me of okami not bad
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wow these unity web player games are getting realy cool i just played this paintly game called kaiomi or something and it was like a real mmo not bad
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In the beastiary for the penguin and in the description it says you need to mouse over frozen enemies for them to shatter, but really you have to click. You should change this.
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When the boss is frozen by the penguin, the boss becomes unkillable and the boss can't move at all. Have to restart the game.
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For completing a level on a higher difficulty, you should really get additional stars. EX: Completing it on easy nets 3, and completing it on medium nets another 3 or even just 1 star.
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i have an idea on the upgrades there are more then one way to upgrade one that gets the overall tower better (range and attack) one that is kinda like the towers specialty tortoise has bigger radius snake does more poison damage. the wild agility will have a better chance of being activated as the last upgrade choice.
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I noticed the dogs have more range then they say they do, that is if they are supposed to have enough range to completely cover across the lane.
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What is the reason for playing medium or hard other than the challenge? I was playing medium difficulty this whole time... hehe
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This needs a call wave early button. Most of the time you are too overwhelmed to need to it, but especially starting out, you're sitting there waiting for one enemy to be killed while the towers at the beginning of the maze are doing nothing
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I already have enough crap installed on my computer. It runs slow enough without downloading something else. 1/5 for not making it in flash.
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Not sure if this bug has been mentioned, but someimtes when I restart a map, it is "blacked out" . You can still play and place towers, but the whole map is just black. Other than that, great game!
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I really like the Penguin, but it sucks if frozen enemys are pushed by their allies so they still move although they are frozen :s
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I finished the game in hard with only pinguins and turtles. At the end I use dragons on full upgraded red spots and they just blow away everything. The other heros are redundant. Turtles and pinguins take you all the way. Bosses I killed with mana.
This linear gameplay could be avoided by making certain enemies resistant against particular elements.
The challenge could be more interesting by forcing you to use only certain towers instead of making a total different game.
Just my 2 cents to make your game better then it already is ;)
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The first time I played, it word fine. The second board, and all boards after, I can't see the ground or where to place the towers. It's just white. I can still place the towers and playlike normal, but I can't see the ground or how much fruit or mana I have. Please fix. It does make it quite a challenge. Maybe it could be a bonus "hard" mode.
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The quest is pretty good, but the 'challenge' REALLY SUCKS! might want to keep it like the game, not a different game within the game.
Hi , At the main menu, click the Options button, there you will find two scrolls one for music and one for sound effects, you can adjust the volume by moving the scrolls, I hope that has been helpful, best regards