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Also, give us a reason to go higher difficulty. Like easy can only unlock 1 star, medium 2 and hard 3. Currently there's no real reason to go higher difficulty other than the challenge.
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Nice game, but certain classes don't quite seem balanced. The cat's multi shot rarely proc's and when it does it's pretty useless. The dog on the other hand proc's critical strike often and seems a bit too powerful.
Give us an option to reset upgrades, and it would be absolutely ideal if the PAUSE screen allowed you to continue building and view tower info etc. Global upgrades that affect towers (Such as a range increase for the turtoise or atk speed increase for the snake) would be a welcome addition.
if you complete the forest world in Quest mode, will unlock the world of the forest in Challenge mode, the game will tell you when this is unlocked, best regards
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It is a fun game so far, my main complaint is the Dog character is the only one you need to beat every level. ( i have only finished the first 4 levels so this could be proven wrong later ) but it seems like this game needs something like flying creatures that the dog cant hit in order to give it a challenge.. and balance the other classes. for now 3.5/5 for now ^_^
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sorry, but i really hate upgrades/skills that have only a small chance of working...really, the first character's "wild" ability allow him to shoot his arrows at multiple enemies-ONCE PER LEVEL! seriously, the odds/frequency of him using it is so low it's rediculous!
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The first lvl start automatic is real bad, you don't even know the level and already had to build, make you place towers in wrong places some times.
Need a 'send next level' button.
Complete a level on easy should give 1 skill point, medium 2 and hard 3, this will force the player to play on higher dificulties.
How i select more than 1 enemy with the arrows?
And if i don't select any enemy the arrows should divide to all enemies or to most that the arrows can hit.
But is a nice TD. Can be better.
Arrows power: hold down the left click, and drag the cursor over the enemies you want to select, when the enemy is selected appear a sight over the enemy, "click up" so that the arrows are launched, I hope it has been helpful
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not sure how unity and improved graphics help tower defense. this is one genre of game that is actually better off with mediocre graphics; better graphics just mean fewer creeps before you get massive lag
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Take too long to load, and Boss tunelling directly to the castle seriously ? Past lvl 2 Boss have insane HP and can go directly to the castle avoiding all defense, what the point ? You're unable to balance the game better so you allow boss to hit the castle like this ?
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Interesting game, but some things are really annoying (like how the "boss of the 2nd level teleports - a warning would be nice.)
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Nice game, but something is wrong. You don't see enemie's life, so on beggining of mission you kill 4 orcs with not upgraded turtle, at wave10 you need 2 or three shots with turtle. Also for orher beasts.
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Pretty good game, but not a lot of originality or depth. It would be great to see more development of the "heroes" idea, seeing them improve and differentiate from mission to mission.