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level 24 for example is doing with one shot if you hit it in the right spot. same with level 7 (1 shot) and level 9 (2 shots). I'm sure there are others.
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2 things:
first, i like how this game gives me a reassuring "outstanding!" even when i fail
second, i enjoy how i can blow someones legs off and then kill people with them.
good show, sir.
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What an amazingly simple yet fun game. Fantastic job qmentat, i adore this game. Please make more with upgrades. Its addictiveness reminds me of pillage the village. Give this badges!
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Oh look it's a shitty spin-off of a spin-off (crush the castle was actually stolen from a minor gaming company). Overly sensitive and over done
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Oh hey, why don't we take what is already out there, but make changes to how that idea is executed so it feels more fun, brilliant! This is how game play evolves, not by copy catting, but by refinement of game play, nice work
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There should be a difference between completing the level on gold with or without the chest. Also you should double check the the gold requirements. Some of the levels I've done on fewer number of shots than gold.
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"originality?!?! i don't know what it means! let's make a game exactly like another one that already exists! BRILLIANT!"
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This is about the fifth game in a row that has done this to me. when I win a level, it doesn't go back to the level screen, and I have to do it automatically. Also, the game will not reset when I click the reset button. If you have any idea why this is happening to me, please leave me a shout!
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It really doesn't take much skill to earn a gold medal. Crush the Castle took skill because you never knew where the freaking steel ball would land. You will always win if you can figure out weak points.
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This game is everything Crush the Castle should be. Better, faster, more accurate and most of all not based on luck. About the originality I'd rate this pretty low but because this game just works and is fun, however, easy I have to rate it 4/5. Good job! I do hope there will be a sequal with more maps (events), weapons and increased difficulty.
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"I like how it is based on real events and has realistic ammunition." What like exploding heads that turn people green and are harder, and with more momentum, than a large rock? Also, just for the record, there are no 2D sieges that were waged by an off-screen catapult throwing rocks at a cross-section of the castle. It's a good game but it has limitations.
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At first I thought it was just a silly clone but the hostages really add a new dynamic which I feel makes it much harder than just launching and praying.
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Very good game however in the level Castleford I beat it with a hostage dieing, it game me victory too soon. Not complaining, but it ruins the point of the level.
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I like how you don't have to have the luck of letting go at the right time, but you can just shoot where you want to.
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Your description tells about a level editor - the level editor is locked - so you should take that part away from your description or tell us, that it is only available on "a certain site", that is known for crippling games like this. Otherwise a good game :)
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Now this is what should be done rather than the endless exact clones of games. Take an existing idea and run in a different direction with it.