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Would be pretty good, but physics games should behave the same way every time you do the same thing. There is way too much randomness here. 2/5
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Tip: Most of the times when the requirement for gold is 1 shot, try shooting the at the center. When it requires 2 shots at most, try 2 opposite sides.
Under rating threshold (hideshow)
The only thing that could possibly make this better would be launching rubber chickens at mine enemies! *insert evil laugh of epic evilness here*
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games is broke , it does not progress to the next level , i have to go all the way back to the main and after you get the bad soldiers you are allowed to kill off the hostages .
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Castle Building 101: Make sure your castle has a obvious weak point so that attackers can destroy your castle in 1 hit.
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Not too long (as in bearable in duration), good mechanics and a nice balance to the game where you don't have to go back and redo every level again. All in all, if there was a 6/5, I would definitely give it :P probably wouldn't play it without the badges, but lets not focus on that point! Enjoyable my good sir or madame! ^_^
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'Physics' games shouldn't rely on 'if you click this pixel, the block cracks in two; to actually win, you have to click this pixel to shoot a piece of shrapnel across the level.'