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I was a very good game, but it was a bit too easy :) There were only about 2 levels i didnt get gold on within 2 trys
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So after weve saved the hostages from our enemies grip, how do we get them out of the tonnes of rubble percariously surrounding them?
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"Men! Formation!
All men just stand in the open like dominoes, and do not move if large rocks/wood are about to fall on you. Have the officers and the king just stand and face the catapults."
The same strategy for hundreds of years.
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I like how encouraging things like "Spectacular!" and "Outstanding!" pop up after every shot, even when you screw up. Makes for good morale. :P
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Not only can you aim where you want the destruction to be precisely, but the people don't support structures! It was always so frustrating when a person supported a beam and prevented you from killing everyone. Concept is great, physics are good, love the shattering rock effects but it's just a bit too easy. 5/5.
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Loot War Badge You acquired this badge on Jun. 28, 2014. Demolition Domination Badge You acquired this badge on Jan. 4, 2019. That's what I call "investment"...or is it?
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Great game! But is anyone else having some trouble with restarting and moving to next level? I'm assuming you're not supposed to go back to the menu every time you pass or lose a level but I can't find a way around it. Also, I cannot seem to get the achievement. I even redid the levels and refreshed the page but that just made me lose all my progress. Help if you know what I'm doing wrong, please.
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"Sir the hostage died 0.001 seconds after the last hostile died."
"He doesnt matter anymore, we killed all the hostiles before that."
"But sir..."
"No but's!"
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Amazing game, 5/5!
I don't think anyone even needs to ask for badges, this game will surely be getting them. I like how you took the Crush the Castle idea that everyone loves right now and totally took it in a new and unexpected direction. This is what people want sequels to be and though this is not a sequel, it's an amazing idea and could easily pass as one.
Great job and keep making games like this!
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I like how second an object touches an enemy it dies, unlike Crush the Castle where the enemies can balance 5 tons of stone and wood on their heads.
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I love getting a Brilliant Victory!!! moments before the castle crumbles on top of those pesky hostages, and I get to see the victory as they are crushed to death.
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Awesomely fun! Not too difficult, but not easy either. Just the right amount of challenge, and I love the way the guys cling to their posts even as their entire castle topples over.
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After looking around the options, there IS an option to turn off music, and the sound. I guess you didn't look hard enough. No, they did NOT update it recently. The last one was in 2010. So don't try it.
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Nice change to the already over done catapult Genre. Well done.
Also, LOL on Fall of Antwerp... Mission Complete just by being patient and wait it out... 0 Shots fired, Brilliant Victory without lifting a finger, nice~
That's some awesom architects the 1500's Dutch hired~
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way better than crush the castle. i love the precision you can have! lets you explore the physics of the game way easier.
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Not only is this game spectacular and freshly replayable, but it's both educational AND violent. The potential for sequels is limitless.
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Finally, after countless hours, trying to get gold on every one, I've done it! Wait what? There are more Sieger Games?
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If I had any suggestions, it'd be to cut down on the chests. I found that I had more gold than I could spend by the end. Oh, wait...
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Vienna is really difficult to get the hard badge...Until you realize that by waiting less than a minute the castle joins your side and kills half the people in it.