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its a great game and a better concept of the "lets kill all the people in a castle" games where timing doesnt matter for the most part and does not bother us to end when we have to reset...wait for the screen to shift back...and then fire again or some time consuming crap like that
the only thing i can think of to make this game a bit harder and not a bore on some lvls is to not make most castles symmetrical where hitting the same spot on the other side will have the same effect
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Waiting for a tower to slowly break apart due to a poorly aimed shot and finally fall over after five or six minutes of me leaning to the right and saying come ooooon is more fun than I thought it would be.
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im sure ive heard the main menu music from somewhere, ( I remember! Its from RoS) and when i clicked credits i thought i would see the name of the song.
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Sick game, with just enough variation on its genre to keep it interesting through to the end. It'd be nice if you had something to keep track of which castles you'd looted, but apart from that, I can't think of a single thing wrong with this beautiful internet contraption.
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Nice twist to this game. At first I thought "Great... This is going to be like CTC, where TIMING is everything.", but that is FAR from it (+1). -----
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I also LOVE how you took the time to make sure that if we accidentally click off the castle, we do NOT lose a toss to our final score (+1). -----
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Being able to SEE what the hell we're hitting at all times is a great bonus, on top of the fact you don't need to guess while the castle is "off screen" to take the next shot (+2).-----
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Sweet, someone that made the R=Reset (+1).-----
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The ONLY (though VERY VERY minor) issue I have is when you blast two different column pieces (above one another) that are separated by a row piece somehow "Balance" on each with "points" (i.e. Upside-down triangle "Tip" balancing "Perfectly" on the upside-up triangle "Tip)(-1).-----
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Can't wait for a sequel... 4/5
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I couldn't see a way to tell whether you had gotten the treasure in a level. There should be some indicator, but 5/5 anyway.
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The addition of a fan construction tool for the game is a nice touch. Its a good game. Too bed no one got my Bob Sieger pun earlier ;)
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I am so glad someone made a "physics" game, where the constants are, well, actually constant.
Events that are able to be replicated consistently = win.
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Most don't realize but this is actually a reinactment of a tour by rock and roll legend Bob Seiger. He would get really wasted after a show and destroy towns thereabout who kept his fans captive. He always had a diseased corpse in the trunk of his car to lob at any castle he came across too. Though it is not PG13 to explain why that was, thank you. Go Bob Seiger! Destroy that castle! Darn Beurocrats.
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5/5 Simple yet challenging, ideas used but not overused (3 ammos instead of 20+), no laggy pans back and forth to a castle that I'm attacking with 40% luck. All around, no complaints :)
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Okay, I have literally clicked 4 times and am already impressed. Very nice and refreshing touch to what I expected to be a "omg another Crush the Castle" game.
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A nice combination of previous siege and demolition games. Very fun, but it freezes randomly for me when I finish a level.
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I really like this game. There is something so rewarding especially about lobbing a round into that last guys knees and seeing splintered geometric shards of him shoot across the screen. The hostage mechanic was a little overused, and i'd like to be able to use my new rounds on old levels, if just for the satisfaction of wreaking havoc. Using this engine you have some real potential for other games too. Easily 4/5, API would be nice
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Eh, a bit of a spin on clones like Crush the Castle, so I appreciate that you at least made a tiny bit of an effort to make it different. Still, it's basically the same thing, and I didn't have much fun with it, and I thought it was extremely easy and I blew through it all getting all but like one gold pretty quickly. Nice music though. 2/5
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I think this isn't a copy of Crush the Castle. I think it is indeed taking the idea and running in a different idea completely. Needs development for the next sequel.
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i always thought crush the castle should have more realistic physics, and i thought it should be easier to aim, and then sieger came out 5/5
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Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.
Anything is possible when you think before you comment or post.
I'm on a computer.
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Good, well designed game but it does not stand out against the other similar games that all ready exist. I could see this game becoming something more later on with additional features or game play but for not its just your average crush the castle style of game.
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so... nothing happened between 52 BC and 873 AD? Come on... you could have put rome in there or something. but a great game