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if the battles would be a bit slower, and units would listen better to your commands, battlefields would be way cooler!
+ if u agree!
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the sound and music buttons are switched. music turns off all sound. and sound turns off music but not battle sounds.
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Really pathetic that all my units automatically charge forwards at the start of every battle. Is there any point in trying to use skill or strategy? Might as well press auto-resolve every time.
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good game but an upgrade panel would be better
also it would be good if they had a blacksmith so that you can equip it
to youre men and have a hero
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If war is an orcs life and strength is their honor, then shouldn't they be stronger instead of being the weakest race in the game?
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ok there should be a cancel attack button. its annoying to accedentaly send 1 unit against 12 die and be inable to attack again as we are now outnumbered -_-
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For the dwarves on 17, humans are your first target. Head to the gem mine at top left and keep attacking then retreating from the wasteground above their castle. On retreat build up just enough forces at your stronghold to hold the orcs, the rest to attack. Once you take the east, use gargoyles to crush the orcs.
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lol im playing as orcs and suddenly... i feel like sauron from lord of the rings.... send 1 massive army it gets killed .... so i send another orc army :P
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Oh, also I think it would be a good idea to have buildings that help armies attack adjacent spaces. That would be more useful than eight different choices for defenses
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I like the game but it has some faults. I think there are balance issues, especially with archers. The AI orcs often build armies of nearly all demons and they massacre an attacking army before they can get halfway across the field. Also the AI is kinda dumb, they'll often attack neutral spaces over and over again with only two warbands instead of building up. Also the maps get bigger as you reach later levels, but the small maps are actually a lot harder than the big ones, probably because the AI's faults are more obvious on the big maps.
Finally I agree with rexdivis that some kind of "hero" unit for each faction might make things more interesting.
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Due to the level design, when you're placed in a bottleneck with enemies on both sides the game becomes a test of how well you can abuse faults in the AI's programming.
The game is good, but the campaign should have lasted half of what it did. Otherwise, it gets a bit grindy.
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theres a small description of the units if u pause the game at a battle, then u will get a battle guide, click continue and the last page is a small description of each one
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I like how the dragons are more powerful beings than the rest, but the lower units are still able to kill it.. unlike other games where the dragon is the key to winning.. the dragon here can save you in most places, but it can't take on 12 warbands of frickin warriors. 5/5 + if you agree.
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I tihnk there should be a discription for every unit because im not sure what im buying and turns out to suck at the end