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Next time you make a game, decide on what game you want to make from the beginning. This game's name is Warp. The first mechanic to be introduced is warping. It very much implies that this game is going to explore this (quite old) mechanic fully, just like many other great platformers take one mechanic and explore that (Like VVVVVV and flipping or Braid and time manipulation). Instead, this game sadly veers of the path and starts introducing silly power-ups, simple enemy battle and the likes. If you are going to introduce enemies, make it so that to defeat them, you have to use the warping technique. If you are going to make power-ups, make them relevant to the warping, not some strange ring that has absolutely no relation to warping. This idea could have made such a good game :(
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Is the music inspired from "Atlantis II" ? Become it looks quite the same :
http://www.youtube.com/watch?v=5EwunKUym_4
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After completing 29 levels I think it's save to say there's no good reason why I have to keep employing my other hand to activate the globe thingy. Just auto-on when walking over please
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FOR EVERYONE: (How to get past level 23, do not read if you want to do it yourself)
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To get past level 23 you will have to warp 10 times, that's why there's a big 10. A door will appear in the middle of the map.
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For some reason even in very short passageways where your head hits the ceiling the moment you press up and you can barely jump, you can jump "on top" of enemies and kill them.
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The jump action seems a little unresponsive to me. Jump! "No I'm good." *die* JUMP!!! "Appreciate the offer, but no thanks." *die* JUMP OR I WILL END YOU!!!! "No I can do that myself. Watch!" *die*
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Am I the only person that notices that these sounds are copied from Flyff? xD
Warp = fast walk (acrobat skill)
Activate sphere = when distibuted your stats
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the concept, the graphics and the gameplay are awsome, definitely 5/5 for that. the only thing that can be better is the levels. now it's not really a puzzle game, because it's a small screen. if you'll make warp game 2 (which would be nice), then make a bigger screen with bigger levels, so the levels can be mazes or real puzzles, instead of the levels in this game which are all just too obvious. 4/5 overall.
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Level 29 is more or less the only puzzle level, and a great one, at that. It was the only one that I had to redo because I made the wrong "puzzle decisions", rather than killing myself because of a mistimed jump.
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You used the Ultima online character creation midi ;) when I heard it, I knew that I had heard that song somewhere. ( after level 21 )
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Great game, really well made and probably the only game whereas you can walk in to the side of spikes, only bad thing spikes are hard to see at times should really make them an obvious colour that you can see. But still 5/5
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Great mechanic, awesome art-style, easy to get into. I agree with the other comments that the spikes should be made much more obvious though; no reason to hide obstacles. I would also suggest removing the tutorial text after it's been on the screen for a short while, or finding a less disruptive place to put it. Awesome work.
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Great game, not very challenging though. The most difficult part is jumping accurately and that only matters in a couple places.
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For all those stuck on lvl 23 the number 10 suggests to go through the warp 10 times to open the door, so just loop the warp 10 times and your set :)
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All in all a great game, however, the movement controls could be a wee bit better. More than once my little character kept moving after I stopped pressing the move key. The block placement needs some work as well. All in all, 7.5/10. I look forward to your next project.