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absolutely amazing game, well done to all those who helped in creating this game. 5/5, and the one thing that would make it better? badges! get onto it kongregate!
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If your troubles seem too heavy to lift, if your enemies outnumber you, remember, it's an illusion:they're just warping.
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This game is boring, the levels are too easy with the only difficulty being level 28 which is a bugger to jump over the last spike enemy with the jump bonus on, which is the LAST thing you have to do.
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Good work. Pretty, creative, and polished. Everything a Kong came should be. A bit of story might be nice, if you could do it without it feeling contrived.
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After the tutorial levels, there's only a few actual "puzzles". I loved it, but its length left me disappointed. It ended right where the actual game started :(. 5/5 nonetheless, refreshing to see something that's genuinely creative.
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Yet another game that shows it isn't just amazing graphics that makes a game. The content is what makes a game good. Loved it
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I don't like how the ring only activates when you kill an enemy.
Mainly because I suck and keep hitting enemies early.
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The game was too easy. For the most part, the puzzles are very linear and tell you what to do through the mechanics and buffs available, much like Liquid Measure. I died a lot, mainly though not being able to see the spikes or the ceiling stopped my jump just a tad short, but only had to restart once because I messed up. It's a good concept, but the levels were repetitive and simple.
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Controls seem wonky at places. Sometimes I keep going when I should have stopped and other times the control keys don't seem to work. Could just be my computer, but I don't seem to have this problem with other games...wonder why?
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The game is great, level 28 kinda just stuck out there. The game really didnt have the feel of monotonously doing the same level over and over learning timings, but level 28 did. The rest of the game was pretty easy. 4/5
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Its a good platformer, but I have to say being stuck on level 28 is annoying me. I mean having to pass the bottom guard once takes some practice but is do-able, but having to pass him another two times with the super speed/jump power-up is just plain evil, I swear, of 20 attempts at him I've gotten by once one time, its down to luck to do it twice in one attempt. At least have that section nearer the start of the level so you don't have to also deal with everything else just to attempt to pass him.
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It was a good game, I really liked it. Got stuck on level 29 but it's a game I'll continue to play. I give it a 4//5. The game play itself was a little hard when you've got to do those quick side jumps back to back in the higher levels.
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The spike death, even though updated is weak - standing next to spikes and jumping up to a platform for example, boom - death. From touching the side of the spike? This game needs more polish, it's too clunky, and for a hard level it's not puzzling, it's just doing moves which are hard. Lazy way to extend it I'd say
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the last levels are difficult and frustrating ... especially due to the controls. More depth would have been neat though.
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I have always wanted to play a platformer over a torus!
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Actually I had never thought of that before. Easy but funny game!