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I lost interest in the game early since many levels had unnessecery spikes just being frustrating. it often founf myself forced to time my jump exactly right since there was stuff right above that i bumped into, making my jump shorter. movement got to little accuracy cuz those single block pieces is so frigging hard to get up on, ecpecially with something above u reducing your jump length. good idea and layout but frustrating gameplay. 2/5
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@Robman96: Seriously? Finished in under 15 minutes. Level 28 was the hardest (read I suck because I can't time jumps). Good but short game.
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to pass lvl 23 simply start from a side(left for example) and move to the right till you do that 10 times then the door will open...also lvl 28 is rly hard....nice game :) 5/5
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Great game idea, but could use a few improvements. I agree, I think the spikes should be a brighter, more stand-out color (perhaps red on the tips, like blood?). A few of the levels could use some ironing out, too, like platforms that are a tad bit too small or too low of ceilings in places... just some minor tweaks. Otherwise, highly entertaining!
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5/5 Simply because when you step in a warp, it sounds exactly like the sound you make when using an antidote or something in Final Fantasy:Mystic Quest.
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i want to see the spikes ! i finished the lvl 28 after exactly 126 try. now im totaly bored and cant finish the game. DECEIVED
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Did you get all your music from other games? This song from Ultima, for example: http://www.youtube.com/watch?v=tccQXVrRRZE
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i really liked it. some things that would make it better: 1. a storyline. then u could call it an "art game" 2. easier to see spikes 3. make it so movements don't have to be so precise. despite these things, it is still worthy of a 4/5, and it is better than many games that get badges.