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got to lvl 29 on one go, but repeating a level 10 times over just because you couldnt time your yellow-ring explosion is quite annoying.
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I finally completed it after doing Level 28 about a hundred times. I like it, it's different and pretty fun. Some of the jumping heights are pretty specific though, ie if you are a millimeter too far to one side you hit the roof and die rather than jumping over
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Good puzzle platformer. But if I had to add a suggestion, I would say an alternative to Z. It is somewhat awkward to use if you prefer to use the WASD controls, as I do.
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For some reason even in very short passageways where your head hits the ceiling the moment you press up and you can barely jump, you can jump "on top" of enemies and kill them.
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Great mechanic, awesome art-style, easy to get into. I agree with the other comments that the spikes should be made much more obvious though; no reason to hide obstacles. I would also suggest removing the tutorial text after it's been on the screen for a short while, or finding a less disruptive place to put it. Awesome work.
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great game, last three levels are pretty strategic and difficult, was it was worth it. music is great and concept is simple but yet creative. great game.
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Its a good game 5/5 up until level 28ish, at that point it goes from being a puzzle game to being an action game, and it just gets repetative trying to get past the spikyheaded white guys without dying. Game up until level 28 gets 5/5 because of the last 3 levels I have to give it a 4/5, as most pure puzzle game players will give up on level 28.
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Just few things. 1. the tutorial texts: They disturbed a gameplay a bit, maybe hide them after a while? 2. The respawn rate: Why I have to wait so long before I can carry on playing. and last but not least, the last 3 levels. They were so annoying. Maybe add some sort of savepoints to levels?
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Lovest the art a lot, but the gameplay wasn't great. Hitboxes were a bit annoying, and jumping on top of enemies in tight corridors is never fun if it means restarting the whole level. Jumping OVER THEM FOUR TIMES is just infuriating (level 28). Overall, a decent idea, but needs better execution. 3/5
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I LOVED the music. If you can give us a download link, it will be great.
About the game:
warping sound is sure annoying, but i didn't mute because of the music. I hated levels 27,28 and 29, but I think it's there for that. More power ups will be great, as much as more puzzle levels. 4/5, but it has great potential.
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Great graphics, nice music, simple puzzles, poor controls. The later levels were difficult, not because I didn't know what to do (which was pretty obvious up until the last couple of levels, when it became a little bit more complicated), but because it was very difficult and frustrating to do what I wanted to do. I felt like I was playing the controls and not the game.
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controls are a bit choppy and at times frustrating. making small movements is very hard. timing for the jumps are also not intuitive. easing the movements in and out, and adding some animation would be nice. nice concept.
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The game is great, level 28 kinda just stuck out there. The game really didnt have the feel of monotonously doing the same level over and over learning timings, but level 28 did. The rest of the game was pretty easy. 4/5
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On level 23, keep portaling really fast by going back and forth next to a wall and the door will open, it took me ages to figure it out xD
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hmm can't avoid spikes collision detection is a bit to lax and they are VERY difficult for those of use with less then perfect vision to see, some color difference would help. as is 2/5