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FlyFF sound effects (orb interaction, achievement) for the win! The orb interaction SFX sounds like the old exp box recovery sound. The achievement sound is the PM SFX for sure. The death SFX may have been taken from FlyFF too.
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Wow that was pretty fun, i completed the game and it took a bit of Knowledge and thinking ahead to complete. Very well done.
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ignore my other two comments, I think this game needs to be harder, but not level 28 harder, like puzzle harder and you could just add some fun gameplay.
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WOAH this is freaking 3th time I finish this game today!
usually I dont even bother finish games once!
one things tho, level 7 is easy to break by holding right when you fall from spawn!
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Good puzzle platformer. But if I had to add a suggestion, I would say an alternative to Z. It is somewhat awkward to use if you prefer to use the WASD controls, as I do.
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@Robman96: Seriously? Finished in under 15 minutes. Level 28 was the hardest (read I suck because I can't time jumps). Good but short game.
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Very good game, but the first 25 or so levels were pretty easy and then suddenly it was very hard. An smoother difficulty transition would have been nice.
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Very solid gameplay. Simple mechanics, yet still fun puzzles. Didn't hit anything super complicated, but it was getting harder at the right speed--proper game knowledge curve and all that. Graphics and sound make this game simple and light, very refreshing and fun to play!
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Woooh! Another GM game made to flash! And this one is featured! Well... it was featured to begin with... but, still! Great game!
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Next time you make a game, decide on what game you want to make from the beginning. This game's name is Warp. The first mechanic to be introduced is warping. It very much implies that this game is going to explore this (quite old) mechanic fully, just like many other great platformers take one mechanic and explore that (Like VVVVVV and flipping or Braid and time manipulation). Instead, this game sadly veers of the path and starts introducing silly power-ups, simple enemy battle and the likes. If you are going to introduce enemies, make it so that to defeat them, you have to use the warping technique. If you are going to make power-ups, make them relevant to the warping, not some strange ring that has absolutely no relation to warping. This idea could have made such a good game :(
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Is the music inspired from "Atlantis II" ? Become it looks quite the same :
http://www.youtube.com/watch?v=5EwunKUym_4
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After completing 29 levels I think it's save to say there's no good reason why I have to keep employing my other hand to activate the globe thingy. Just auto-on when walking over please