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Right, whatever algorithm determines when things show up is completely broken. I've had the entire screen fill with death dice causing an inevitable death, and I've had nearly 10 seconds with no pills showing up creating an inevitable death. This is an entirely luck based game. You might as well be using a slot machine instead of actually playing.
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I very very like this game, but I don't think that the name of the hard badge is acceptable. I think that from the name of the badge some kids will believe in the hard badge(Saying "Drugs Are Really Excellent") and start smoking drugs.That's why I vote 1/5
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it would be really cool.. if the guy in the game is crazy and imagining everything and people across the street are watching him running and jumping around and then suddenly drop dead...
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this game would instantly be better if the pills werent spawning on a random basis... some times you can stay in overdose almost 100% of the time, while at other times, you die of stress, since barely ANY pills spawn...
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Yeah, if 1705 is "very good", why the heck does a hard badge require 10k? Seriously, what was the matter with whoever designed badges back in the day? Did they just throw down random numbers with badges on whatever games they found sort of mildly amusing? Did they not consider the fact that people might actually be trying to get those badges? What the heck?
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Cause of lag is probably the most common ever, Memory leak. After 30 minutes of playing with lag, My RAM meter went up to 300mb, CPU to 95% worked. That is why we have to refresh inorder to clear the memory leak.
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ignore my last comment...playing in chrome give me more lag wich actually make scoring higher more easy...just need a lot of time for that hard badge now
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Why do the dice fade out? It should be more abrupt. Especially when it's raining dice, it makes it hard to tell when you'll still collide with them and when they're really gone
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"When the meter turns white again, things go back to normal." What kind of normal involves giant dice falling from the sky?