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BruskeDragon

Jan. 24, 2013

Under rating threshold (show) Only issue is that the wall jumps take a whole second before you "stick" so you can jump and in many places where timing is needed you have to be down to a few milliseconds of accuracy making it nigh impossible to proceed.

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(2)

jessupar

Jan. 24, 2013

Under rating threshold (show) you CANNOT afford to have unresponsive controls in a game like this. im rating it 2/5 only based on that. the graphics were good, music was generic but not that irritating, and the concept though done to death was well executed for the first 8 levels. but beyond that i consider it unplayable. to say this game is better than super meat boy is a joke; when you tell that toon where to go and what to do, he listens. mine? well he can only roll 3 blocks, landing a jump will a roll is nearly impossible, and he randomly decides not to jump about 1/3 of the time when leaving a ledge. unresponsive.

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(3)

Braingeyser

Jan. 24, 2013

Under rating threshold (show) too subtle a control when trying to stick to the wall. wouldn't be that big a deal, but it's so critical to the game.

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(9)

uareabk

Jan. 24, 2013

Under rating threshold (show) Game is a lot of fun, but I really disliked the wall jumping. You have to wait for it to enter the sliding animation and only then can you jump :(

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(5)

Lonewolf1621

Jan. 24, 2013

Under rating threshold (show) Extremely good game. 5/5 . its difficult and fun, and theres something about the game that just makes you try over and over again.Good work.

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(-2)

throckmeisterz

Jan. 24, 2013

Under rating threshold (show) level timer shouldnt start until the first keystroke; when i'm going for an A+ medal, i always restart my first go so i can get my hands on the keys and prepare to start

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(2)

extreemkb

Jan. 24, 2013

Under rating threshold (show) awesome game, wall jumping could improve a little but overall This is one of those games that gives Kongregate a good name

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(1)

kingboo62

Jan. 24, 2013

Under rating threshold (show) This game seems great but there is alot about the lag that could be improved, and with the lag the game is much, much more difficult. Additionally: Bug, I instantly die everytime I repawn from a death.

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(1)

propane_mailbox

Jan. 24, 2013

Under rating threshold (show) Upon seeing you can change the controls, I was thrilled. Only to find that the jumping isn't responsive enough, especially w/ wall jumping. And jesus christ, put in a quality option. THIS SHIT LAGS.

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(3)

wattro

Jan. 24, 2013

Under rating threshold (show) also, you need to fix the problem with the player holding left, jumping with space bar, and then pressing up to use jet thrusters. on a # of machines, this won't work with the way you detect inputs. :/ please fix

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(2)

wattro

Jan. 24, 2013

Under rating threshold (show) my only complaint with this game is the fidelity of the controls. i just feel that the tolerance for everything should be improved a tad to make the fluidity of the game stand out. for instance, when i land and need to roll immediately, i don't want a short delay before i can roll (it makes it seem like the game is broken when i press down ahead of time but i still hit my head on the obstacle). this same probably is prevalent in the wall-jumping mechanics - with a little tolerance added, wall jumping would be a smooth experience instead of that occasional feeling when you don't execute a wall jump perfectly (they are counter-intuitive in most games where you have to do sudden left-right control shift to maximize the effect of wall-jump - the fix for this is to increase tolerance)

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(18)

Etterra

Jan. 24, 2013

Under rating threshold (show) Reminds me of why I hated Meatboy. Well made but fsck you is this hard.

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(2)

JSilvis

Jan. 24, 2013

Under rating threshold (show) I just got the Hard and it felt really good. The levels are difficult, and sometimes ..very difficult, but it stays at the same level of being hard, never really goes over the top to being pure insanity. Level design was varied, controls were usually good and it was very satisfying getting all 45 golds. Overall a great platformer and I'm hoping for a sequel.

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(2)

graven2722

Jan. 24, 2013

Under rating threshold (show) Sooooooooo awsome game ummmm I kinda suck at games like this so yeah it rocks

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(0)

robrargh

Jan. 24, 2013

Under rating threshold (show) A nice distraction for nearly 2 hours. Loved the flowing feeling once you had the rhythm of a level down perfectly. Also appreciated how the "A+" ratings were actually pretty generous in some cases, assuming you ran like a child going after their favourite jam. Easily deserves a 4/5.

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(0)

Habrir00

Jan. 24, 2013

Under rating threshold (show) Love the game. Way too much input lag. Of course that could just be me.

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(0)

mirrorminx

Jan. 24, 2013

Under rating threshold (show) Why is this free? I would have easily shelled out a couple bucks for something of this quality. Keep it up!

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(0)

Styles818

Jan. 24, 2013

Under rating threshold (show) It's Meatboy all over again!

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(1)

Thedrax

Jan. 24, 2013

Under rating threshold (show) Level 34 is an example of fantasic game design. Since you have to walk on top of, then slide down, a box that contains a homing spike ball, you're shown what this new enemy is and what it does, rather than told "This is a homing spike ball, it will follow and try to kill you." Tutorials should be used as sparingly as possible, because they break flow. Just one of the many things this game got right.

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(19)

Developer response from GregAnims

Thanks, good eye.. at first i didn't communicate that those balls can move through spikeblocks, and a friend of mine died because of that so then i add in the spikeblocks in the first square-shape to show this. Sub-communication is really important i've found, and i learnt a lot from this game! The squid cave level is another one, you are forced to walk onto the floating platform at the start to show you what it does in a non-dangerous setting :) Might do a developer commentary on this stuff because i find it fascinating! All stuff i learned from other games, and especially the developer commentary on portal with how they introduce new mechanics in a smooth way.

Bobobo836

Jan. 24, 2013

Under rating threshold (show) I don't know why but this game is the best.

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(2)

Glich101

Jan. 24, 2013

Under rating threshold (show) lvl 39*

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(0)

Glich101

Jan. 24, 2013

Under rating threshold (show) got 7:12 on lvl 40 (10 secs under A+). What does that make me?

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(-1)

8008man2

Jan. 24, 2013

Under rating threshold (show) You need to remove that wall stickyness. It completely disrupts the flow of the game and makes the hard badge near impossible.

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(-1)

jeremiah111

Jan. 24, 2013

Under rating threshold (show) oh wops i accidentally pressed enter \ backspace oh lawd wut im 12

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(-1)

gravyfury

Jan. 24, 2013

Under rating threshold (show) robo church is WAY harder than a medium badge.

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(0)

greenzangoose

Jan. 24, 2013

Under rating threshold (show) Very nice game. I managed to complete level 22 in exactly 12 seconds, the A+ time, which seems to have caused a slight bug; the stage gave me a gold metal and I managed to still earn the 45 gold metal badge but the level select shows that I have not received the gold metal.

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(0)

Numbat

Jan. 24, 2013

Under rating threshold (show) Great game, but is there a way to set the 'up' key to jump and space to jetpack?

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(-2)

Aelfthryth

Jan. 24, 2013

Under rating threshold (show) Alright, change of plans: I'm gonna dream I beat level 43 under sixteen seconds tonight.

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(-2)

Shadowspaz

Jan. 24, 2013

Under rating threshold (show) I get that they were following in SMB's footsteps, and I think this could be the emergence of a new genre, but some things were directly from (Super) Meat Boy: The level advancement (Beat 12/15 levels), the level design (Elevator level, for starters), even some background designs (Background blocks to suspend a "floating" sawblade were identical to SMB). The antagonist was another thing in a jar, and the final cutscene felt like it was straight from SMB. They DID add a lot (rolling, jetpack), and it WAS a fun game, but I just wish they didn't copy so many aesthetics and outlines from Meat Boy.

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(-1)

Developer response from GregAnims

Thanks, i agree that i kept meatboy a little too close to my heart when making this, i just love that game.. i think this game has enough unique elements to make it worthwhile though, and comes more into its own toward the latter half of the game.

Jillian

Jan. 24, 2013

Under rating threshold (show) Controls are not as tight as Meatboy, it doesn't feel as good. 3/5

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(0)

SuicideMedic

Jan. 24, 2013

Under rating threshold (show) I took so long to complete one level the time actually reset, that made me sad.

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(-1)

Demondoll

Jan. 24, 2013

Under rating threshold (show) Fantastic! Perfect difficulty curve requiring some practice and memorization but not too frustrating. Note well, short levels are the way to go if players need to be perfect. Combines all the well-used mechanics of this genre for some interesting effects and doesn't let any one mechanic get stale.

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(-1)

mapinpan

Jan. 24, 2013

Under rating threshold (show) Very well made game :) its a shame a rage ins this type of thing, plataforms and stuff

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(2)

RJKIONG

Jan. 24, 2013

Under rating threshold (show) Needs quality control but other than that a very amazing game.

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(0)

Old_Nash

Jan. 24, 2013

Under rating threshold (show) I so glad, don't put a "No Dead all stages" Achievement XD

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(0)

Sickopath333

Jan. 24, 2013

Under rating threshold (show) I have to disagree with some people; this game did frustrate me quite a bit, but it wasn't as bullsh*tly hard as some games like this can be. It was enjoyable, and once you got into the hang of it most stages got almost easy (more or less).

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(1)

lewthema

Jan. 24, 2013

Under rating threshold (show) utterly wonderful. the best game i've seen for a long while, please make more

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(0)

Aelfthryth

Jan. 24, 2013

Under rating threshold (show) I'm gonna dream of level 43 tonight.

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(2)

eurynome

Jan. 24, 2013

Under rating threshold (show) As an N+ fanatic, this hit all the right grooves. Walljumping/sliding needs more polish, but those familiar with these gametypes should know that these are by default rather unforgiving. Change the bind for jump away from space, use a key like E or S - something close to whatever you've bound reset level to. It'll help your runtimes immensely. Will 5\5 when you have a level creator tool.

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(270)

Developer response from GregAnims

I REALLY wanted to include a level editor, and tried many times, but the way levels get generated from tiles in Stencyl Engine, meant that it just wasn't possible. If i make a better version in future in another engine, i will be able to vastly improve the art and include a level editor :)

Timmers86

Jan. 24, 2013

Under rating threshold (show) This is minor, but if you change the controls the menu buttons change with them. Otherwise a great game.

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(0)

1firelord

Jan. 24, 2013

Under rating threshold (show) the funniest thing is when you get the hard bage it take total time around 3 minutes, but more than that to get it, lol

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(-1)

1firelord

Jan. 24, 2013

Under rating threshold (show) I had fun and the challenging level was just about right. Not to hard til i want to vent but enough to keep me awake. 4/5 I really enjoyed it thanks

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(1)

notressdr

Jan. 24, 2013

Under rating threshold (show) I think i aged 10 years after this game. liked it anyway :)

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(2)

XQbit

Jan. 24, 2013

Under rating threshold (show) Surpringly good. The controls felt a tad messy sometimes, but overall I was never hopeless and had quite some enjoyment gold-ing the levels. The levels are designed so much better than the fascistically precise levels in meatboy which were never fun to play.

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(2)

Your_Enemy

Jan. 24, 2013

Under rating threshold (show) actually nice game. much better than meat boy.

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(1)

finkidz5

Jan. 24, 2013

Under rating threshold (show) It's games like these that make me want to go learn parkour.

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(2)

propane_mailbox

Jan. 24, 2013

Under rating threshold (show) It was pretty fun, I enjoyed it. But I would've much preferred to have jump be up instead of spacebar. Just one of those things developers do that I don't understand.

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(5)

Oswlin

Jan. 24, 2013

Under rating threshold (show) Really fun!

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(2)

Juztus

Jan. 24, 2013

Under rating threshold (show) Level 44 Time 20:34 :D

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(0)

number1woofer

Jan. 24, 2013

Under rating threshold (show) For such a difficult game, the timing is very forgiving, for which I am extremely grateful.

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(16)

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