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This game was quite fun at first. Eventually, though, the unresponsive controls got to me. Sometimes he wouldn't interact with walls, or sometimes I'd hear a jump sound effect, but he wouldn't actually jump. And it's also a shame you can't use the jetpack after a wall jump.
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The wall jumping could use some improvement. making it more like metroid would be great (if you never played that, go get it). basically you press the other direction before actually jumping so all your "directional movement" is properly aimed.
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Great game. speed runs remind me of "meaty" running. may b its just skill - i don't have troubles with controls or walljumping or sliding after jump... its all about timings... but some levels were tricky to find "the right way". again its GREAT. :) 5|5
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The early levels are way more strict for A+ times than the later levels actually. World 3 has fairly lenient A+ times for how hard (or random) the levels are. You can barely wait for anything in the early levels, but fortunately you usually avoid everything by moving forward nonstop anyway.
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Whoever designed the a+ level times in this game is a sadist. You've gotta be some sort of platforming genius.....and that's just the early levels.
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The lag is outrageous for me, not really sure why. Probably my computer. The moving parts starting in the 7th level make it impossible for me to get the badge.
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The controls pissed me off to no end. If you hold the run button you can't jump, you hold jump it messes you up. Drove me nuts 1/5 just for that.
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Not my cuppa tea, so originally gave it 2/5, but then got stuck 1 level short of the 8 for the easy badge, so I downgraded it to 1/5. Granted, my hand-to-eye coordination is poor, but it is not so bad that an easy badge should be impossible for me. Luckily I don't need this game to get this week's Shiny Kongpanion.
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Excellent game. The duck/roll and wall jump are slightly sticky, but you get used to it, and the level design, especially in the later levels, is simply amazing. Very easy 5/5.
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this is a really challenging platformer, but not meat boy challenging where I get all rage quit-y, it's the perfect amount of oh my god is this difficult and I cannot stop playing XD
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This is a well done platformer from what I've played, nice controls (in my opinion), neat graphics, good music and a good challenge (at least for people like me that are bad at games). xD
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It is difficult to get Skullboy to duck after jumping, and wall jumping could be more responsive. Still not bad, but the balky controls make it frustrating.
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I like watching SkullFace dance 2 the music when he's standing still & figuring out 'how the hell can I get thru this without getting my bones busted?!' Love the music. Kool game! >^_^<
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this game could be awesome. the music is great (despite the Robo reference =p). the platforming and maps are excellent. the controls are simple and straightforward. now if only weren't for that blasted and incessant lagging...
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good game idea, but your controls are really slippery. I would make the beginning levels a little easier or the controls tighter. it is really easy to get frustrated. in the harder levels have some kind of check point so people don't rage-quit.
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Only game I know of where you want to go into a black hole willingly. And not die. And come out in a new land. Since blackholes kill you. You know?
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A pretty fun game. I really like the inclusion of buttons in the third world, but I'm not too big a fan of how leaning against a wall makes you almost completely stop. There are also a few levels where the A+ time seems a bit too easy, such as level 36, where the A+ time is 28 seconds, but I got 13 seconds on my first completion.
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Fun and addicting but if it had checkpoints and a bit more of warning id 5 stars. starting a level where you fall into spikes and then have to realize oh jump off the enemies you just learned how to jump off is not great game design in such a small time frame. there is no indication you jump on it or bounced off it.