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This is amazing. Easily one of the best Flash platformers I've seen in a LOOOONG time. The final boss was a touch easy, though. To avoid the spinning projectiles, stand on the left side of the jetpack pad. You have to stand slightly off-center. I especially loved the way the following spike balls activeted the switches. Made level 39, World 3 kinda fun and difficult, and was so satisfying to just slingshot the orb into Dr. Green Squidshit. All in all, 9/10. Point deducted for the walljumping, which wasn't as.... fluid, really.
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Two stars because of the frustrating controls. I've been killed numerous times now because of the in accurate wall jumps and the rolls. Would've been a fun game otherwise.
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Great physics in this platformer! The walljumping is realistically animated and the action is smooth. I haven't gotten too far in it yet but what I've played so far is impressive. definately a favorite.
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wouldve been nice to have a quality adjustment feature, makes my crappy computer lag too much with some of the jetpack effects + moving stuff on screen. 4/5
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i LOVE on how creator designed the levels- its like you dont need to stop, and i love it! sometimes, very rarely, you have to go a tiny bit slover to not die, but for a very shot amount of time, and the game is so fun that i dont even want to skip a single level!
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i would be nice if mission impossible was a lot less dependent on split second reactions for those who are cursed with slower reaction speeds. sigh...
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Do you have to get all gold medals for the Wall is Lava badge? Just beat World 2, and refreshed the page, but didn't get it. Even beat level 31 and went back to the level select screen. Still didn't get it.
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Somewhat challenging and well made platformer, with some innovative mechanics. It took me while too figure out some tricks to move around faster, not actually sure if intended. But a 5/5 anyway.
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I would enjoy this game a lot more if there isn't a time limit that I have to beat. That takes the fun out it, for me at least.
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Good 4/5
For 5/5:
1. Spacebar is a bad button for platformers. It has the worst response-time of any key. Thanks for allowing keychanges, tho. :3
2. It is frustrating that you can't easily drop off a wall once you've begun to slide. It would be nice to be able to disconnect more easily without wall-jumping.
3. Not quite as much of an issue is that it is also difficult to roll as soon as you land, as it requires you to press the roll button AS SOON as you impact. This could be seen as a good thing, as it means you have to use more discretion when you roll, but it does feel a bit weird. Your choice. :)
4. It would be nice if it was frozen at level start until you press a key. This would mean that you won't have to hold down a direction while pressing restart to start moving immediately, and (!) would remove the level-load lag I experience on my craptop, making levels like the World 2 boss less stupid hard due to dying before I can see what's happening.
Also: level editor plz? :3
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Incredibly linear and not my cup of tea. This game is essentially "Run this line and do whatever we tell you, when we tell you in sequence or you have to start the sequence all over. There is certainly no room for creativity or you having your own fun here."
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@Soylencer: Up arrow is used for the jetpack by default. HOWEVER, there is an Options menu on the level select screen that might be useful...
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Great game, the mechanics are always changing so it never gets old and the levels are just the right difficulty to do it but after a couple of tries which adds to the games length. 5/5